I have a mission map with two neutral ore trucks. I'm using them as scenery. Neither is being issued any commands.
When the mission loads, one of the ore trucks sits still.
The other ore truck, the naughty one, decides it's going off on what we call in the UK a "jolly". It drives across the map to the nearest ore field and starts filling up.
The hilarious thing about this behaviour is that nothing I have tried in Lua seems to override it:
Code: Select all
NaughtyOreTruck.Move(CPos.New(30, 87)) -- ignored, the truck just carries on driving
NaughtyOreTruck.Stop() -- also ignored
Please can somebody explain whether this is a feature, a bug, or what is the correct way to stop AI harvesters from harvesting. Thank you!