Background
I'm setting up a mission where one human and one AI start on an empty map with one MCV each.
Their MCVs appear via the Reinforcements.Reinforce() command, which works correctly.
The winning condition for the human is to eliminate the AI side, so in my Tick() function I have:
Code: Select all
Tick = function()
if soviets.HasNoRequiredUnits() then
player.MarkCompletedObjective(destroyBaseObjective)
end
end
This indicates that the MCV given to the AI side at the start of the mission is not counted when soviets.HasNoRequiredUnits() evaluates.
The question
Assuming this behaviour is by design, how can I implement a "kill all opposition" objective, such that the AI's MCV has to be killed before the objective is completed?
(Yes, this happens to also be the winning criterion for skirmish games, so it must be doable somehow!)