Adding non-pixel art sprites to Dune 2000

Information and discussion for custom maps and mods.
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Likeside
Posts: 2
Joined: Tue Oct 26, 2021 10:32 pm

Adding non-pixel art sprites to Dune 2000

Post by Likeside »

Hello! I have found your project recently and came up with an idea to redraw sprites for dune 2000 in a non-pixel art style (high resolution sprites made with bitmap editor such as krita). Is there a way to implement such graphics to dune 2000? Thank you in advance for your answer.

P.S.: I am a junior game developer with unity (1 year studies, 4 months professional expierence) and I am able to write in c#, if it matters.

abcdefg30
Posts: 641
Joined: Mon Aug 18, 2014 6:00 pm

Re: Adding non-pixel art sprites to Dune 2000

Post by abcdefg30 »

Hi! It is possible to add new graphics to a mod. The game can load sprites from pngs (and other formats which aren't so nice to work with), so it should be doable with bitmap editors.

Likeside
Posts: 2
Joined: Tue Oct 26, 2021 10:32 pm

Re: Adding non-pixel art sprites to Dune 2000

Post by Likeside »

Thank you very much for a quick response! I would be grateful if you gave me a hint on wherefrom I can get a complete set of spritesheets of dune2k

abcdefg30
Posts: 641
Joined: Mon Aug 18, 2014 6:00 pm

Re: Adding non-pixel art sprites to Dune 2000

Post by abcdefg30 »

You can extract them using the Openra.Utility. It should work when using with the "--png" command and the relevant .R8 file. (Something like "--png DATA.R8 PALETTE.BIN" IIRC.)

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