What am I doing wrong?
Code: Select all
SHOK:
Buildable:
Prerequisites: ~disabled
Cloak:
InitialDelay: 125
CloakDelay: 250
CloakSound:
UncloakSound:
DetectCloaked:
Range: 6
TTNK:
Buildable:
Prerequisites: ~disabled
Cloak:
InitialDelay: 125
CloakDelay: 250
CloakSound: appear1.aud
UncloakSound: appear1.aud
DetectCloaked:
Range: 6
Code: Select all
OpenRA engine version release-20210321
Red Alert mod version release-20210321
on map ae4eb70116f0444b8107ebb06846f52ee028bdee (05a: Tanya's Tale by Westwood Studios).
Date: 2021-05-31 06:10:21Z
Operating System: Windows (Microsoft Windows NT 6.2.9200.0)
Runtime Version: .NET CLR 4.0.30319.42000
Exception of type `System.InvalidOperationException`: Palette `cloak` does not exist
at OpenRA.Graphics.HardwarePalette.GetPalette(String name)
at OpenRA.Graphics.WorldRenderer.CreatePaletteReference(String name)
at OpenRA.Exts.GetOrAdd[K,V](Dictionary`2 d, K k, Func`2 createFn)
at OpenRA.Mods.Common.Traits.Cloak.OpenRA.Traits.IRenderModifier.ModifyRender(Actor self, WorldRenderer wr, IEnumerable`1 r)
at OpenRA.Actor.Render(WorldRenderer wr)
at OpenRA.Graphics.WorldRenderer.GenerateRenderables()
at OpenRA.Graphics.WorldRenderer.PrepareRenderables()
at OpenRA.Game.RenderTick()
at OpenRA.Game.Loop()
at OpenRA.Game.Run()
at OpenRA.Game.InitializeAndRun(String[] args)
at OpenRA.WindowsLauncher.WindowsLauncher.RunGame(String[] args)