How do I design a map better for AI's doing Naval battles?
Posted: Fri Dec 18, 2020 12:05 am
I made a map.
https://resource.openra.net/maps/39698
The spawn spots are a little cramped and not too much ore --- which plays how I like.
However, there are a couple spawn spots where I want the AI player to use Naval. And they don't. They might build a Sub or Shipyard but won't build many units and won't attack with them. If I set the AI to Naval it plays particularly poorly, seems to do nothing.
I've played Rush and Naval AI's that will attack using subs or ships on other maps. Is it something about my map design that's preventing the AI from effective Naval?
Any tips on designing maps better for AI?
Thanks!
https://resource.openra.net/maps/39698
The spawn spots are a little cramped and not too much ore --- which plays how I like.
However, there are a couple spawn spots where I want the AI player to use Naval. And they don't. They might build a Sub or Shipyard but won't build many units and won't attack with them. If I set the AI to Naval it plays particularly poorly, seems to do nothing.
I've played Rush and Naval AI's that will attack using subs or ships on other maps. Is it something about my map design that's preventing the AI from effective Naval?
Any tips on designing maps better for AI?
Thanks!