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Having modding fun with Blender (v2.79b)
Posted: Wed Sep 02, 2020 9:09 pm
by Ronald
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Re: Having modding fun with Blender (v2.79b)
Posted: Sat Sep 12, 2020 7:33 am
by Ronald
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Re: Having modding fun with Blender (v2.79b)
Posted: Sat Sep 12, 2020 7:35 am
by Ronald
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Re: Having modding fun with Blender (v2.79b)
Posted: Wed Sep 23, 2020 10:12 pm
by Ronald
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Re: Having modding fun with Blender (v2.79b)
Posted: Thu Sep 24, 2020 2:03 am
by KOYK_GR
curious to see them in-game with screenshots
Re: Having modding fun with Blender (v2.79b)
Posted: Thu Sep 24, 2020 10:52 pm
by Ronald
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Re: Having modding fun with Blender (v2.79b)
Posted: Sun Oct 04, 2020 12:17 pm
by fernoe
Ronald wrote: ↑Thu Sep 24, 2020 10:52 pm
KOYK_GR wrote: ↑Thu Sep 24, 2020 2:03 am
Curious to see them in-game with screenshots
Therefore I first need to learn how I can get from a 3D model to a fully functioning OpenRA unit.
Not sure if you tried this already, but you could export it as a 3DS file then upload it in 3DStoVXL then add it as a voxel
Re: Having modding fun with Blender (v2.79b)
Posted: Mon Oct 05, 2020 7:10 am
by Ronald
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Re: Having modding fun with Blender (v2.79b)
Posted: Wed Oct 07, 2020 8:43 am
by fernoe
Ronald wrote: ↑Mon Oct 05, 2020 7:10 am
fernoe wrote: ↑Sun Oct 04, 2020 12:17 pm
Not sure if you tried this already, but you could export it as a 3DS file then upload it in 3DStoVXL then add it as a voxel
Hello Fernoe
This option sounds interesting (too). Where can I learn more about this "3DStoVXL" ?
I think 3ds2vxl can be downloaded here. Its an old program so I dont know how well it still works
https://ppmforums.com/topic-25043/3ds2v ... d-version/
Re: Having modding fun with Blender (v2.79b)
Posted: Thu Oct 08, 2020 1:16 pm
by Ronald
@fernoe: Thank you, downloaded!