More Expensive Units for Dune (dk2)
Posted: Wed Aug 26, 2020 10:07 am
For those that are interested in not seeing hundreds of units in a game of Dune (dk2), I have done up a little mod to address this.
Adjusting the cost of the Infantry, Vehicles, & Structures, I have come up with a version that offers a different challenge/experience.
To use this mod, simply back up the 'rules' folder in the OpenRA/mods/dk2 folder & replace with the following attachment. (unzipped of course)
Here is the Readme:
OpenRA/mods/rules --- backup & replace 'rules' folder with the modded 'RULES' folder
COSTS OF ALL UNITS ( INFANTRY & VEHICLES ) = X 10 ( HARVESTORS = 1000 per 'refinery' )
STRUCTURE COST CHANGES:
concretea: Cost: 20 --- BuildDurationModifier: 40 (was 54)
concreteb: Cost: 40 (was 50) --- BuildDuration: 40 (was 81)
construction_yard: Cost: 1000 (was 2000)
wind_trap: Cost: 200 (was 225)
barracks: Cost: 100 (was 225)
refinery: Cost: 1000 (was 1500)
silo: Cost: 100 (was 120)
light_factory: Cost: 200 (was 500)
heavy_factory: Cost: 400 (was 1000)
outpost: Cost: 500 (was 750)
starport: Cost: 10000 (was 1500)--- BuildDuration: 2160 (was 540) --- VEHICLES are half priced
wall: Cost: 20 --- BuildDuration: 20 (was 54) --- Health:HP: 40000 (was 20000)
medium_gun_turret: Cost: 200 (was 550)
large_gun_turret: Cost: 400 (was 750)
repair_pad: Cost: 400 (was 800)
high_tech_factory: Cost: 1000 (was 1150)
research_centre: Cost: 500 (was 1000)
palace: Cost: 1000 (was 1600) --- Health: HP: 80000 (was 40000)
Adjusting the cost of the Infantry, Vehicles, & Structures, I have come up with a version that offers a different challenge/experience.
To use this mod, simply back up the 'rules' folder in the OpenRA/mods/dk2 folder & replace with the following attachment. (unzipped of course)
Here is the Readme:
OpenRA/mods/rules --- backup & replace 'rules' folder with the modded 'RULES' folder
COSTS OF ALL UNITS ( INFANTRY & VEHICLES ) = X 10 ( HARVESTORS = 1000 per 'refinery' )
STRUCTURE COST CHANGES:
concretea: Cost: 20 --- BuildDurationModifier: 40 (was 54)
concreteb: Cost: 40 (was 50) --- BuildDuration: 40 (was 81)
construction_yard: Cost: 1000 (was 2000)
wind_trap: Cost: 200 (was 225)
barracks: Cost: 100 (was 225)
refinery: Cost: 1000 (was 1500)
silo: Cost: 100 (was 120)
light_factory: Cost: 200 (was 500)
heavy_factory: Cost: 400 (was 1000)
outpost: Cost: 500 (was 750)
starport: Cost: 10000 (was 1500)--- BuildDuration: 2160 (was 540) --- VEHICLES are half priced
wall: Cost: 20 --- BuildDuration: 20 (was 54) --- Health:HP: 40000 (was 20000)
medium_gun_turret: Cost: 200 (was 550)
large_gun_turret: Cost: 400 (was 750)
repair_pad: Cost: 400 (was 800)
high_tech_factory: Cost: 1000 (was 1150)
research_centre: Cost: 500 (was 1000)
palace: Cost: 1000 (was 1600) --- Health: HP: 80000 (was 40000)