Mod Game Server and Pipleline
Posted: Wed Jun 24, 2020 7:49 pm
Hello Guys,
another request, this time for help!
I was wondering if it is difficult to set up an OpenRA server (how long did it take you?), and which kind of computer model would be minimally required or which one you would think is optimal (to have running all the time).
The reason behind that is that I want to host a d2kA server with 1-3 game lobbies, which serves the modifications I make and to have a server ready to play d2kA on.
Also, I wondered whether you guys have a pipeline I can use or mostly "copy-paste" for deploying a build to said server. I can't imagine this is done manually every release. No need to reinvent the wheel, IF there is something available..
If you point me to the right resources I'm sure I can manage. I have some experience with linux as well, I guess that's the most likely operating system for such a server. And git and jenkins and travis and the like..
I don't need all that stuff NOW, but it would be nice to have a plan ready.
Cheers,
SirCake
another request, this time for help!
I was wondering if it is difficult to set up an OpenRA server (how long did it take you?), and which kind of computer model would be minimally required or which one you would think is optimal (to have running all the time).
The reason behind that is that I want to host a d2kA server with 1-3 game lobbies, which serves the modifications I make and to have a server ready to play d2kA on.
Also, I wondered whether you guys have a pipeline I can use or mostly "copy-paste" for deploying a build to said server. I can't imagine this is done manually every release. No need to reinvent the wheel, IF there is something available..
If you point me to the right resources I'm sure I can manage. I have some experience with linux as well, I guess that's the most likely operating system for such a server. And git and jenkins and travis and the like..
I don't need all that stuff NOW, but it would be nice to have a plan ready.
Cheers,
SirCake