Some thanks.
You can omit this part :-)
I try new Dune 2000 mod. And I like how it looks in 2020! I mean OpenRa mod.
Thank you, developers!
I take interest in Map Editor of Dune 2000.
It is rather interesting to change original maps...
Slightly later, I start read about Lua API here:
https://github.com/OpenRA/OpenRA/wiki/Lua-API
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And question.
How to change font size of Floating Text?
I mean function FloatingText(). I would like to make font bigger.
The text looks difficult to read (for me, at least).
If it is possible, of course.
May be, it's easy. Somewhere in settings...
Floating Text. Font size.
Dune 2000
Re: Floating Text. Font size.
I will up this rather old topic.
Actually, it is answer.
Function FloatingText() is in file FloatingText.cs
here
(Dune folder)/OpenRA.Mods.Common/Effects/
Then we can change the code here.
It was font = Game.Renderer.Fonts["TinyBold"];
We can write here "Bold" or (bigger) "MediumBold".
After that, the program needs compiling.
Actually, it is answer.
Function FloatingText() is in file FloatingText.cs
here
(Dune folder)/OpenRA.Mods.Common/Effects/
Then we can change the code here.
It was font = Game.Renderer.Fonts["TinyBold"];
Code: Select all
public FloatingText(WPos pos, Color color, string text, int duration)
{
font = Game.Renderer.Fonts["TinyBold"];
We can write here "Bold" or (bigger) "MediumBold".
After that, the program needs compiling.