Map Editor. Some questions.

Dune 2000

Information and discussion for custom maps and mods.
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Adrian
Posts: 73
Joined: Wed Feb 12, 2020 5:44 pm

Map Editor. Some questions.

Post by Adrian »

Is it possible "Undo" in Map Editor?

For example, if I delete something wrong...

Next question.
Capital letters in ID.
If I try to write something like "AtreidesEntry" (in object ID), and press "Close", then I get "atreidesentry".
What about upper case and lower case?

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Sleipnir
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Re: Map Editor. Some questions.

Post by Sleipnir »

Undo support was added in the new playtest that was released today: https://www.openra.net/news/playtest-20200303/

Adrian
Posts: 73
Joined: Wed Feb 12, 2020 5:44 pm

Re: Map Editor. Some questions.

Post by Adrian »

Thank you!
It works good so far. I mean "Undo/Redo" in new "Map Editor".

About upper case and lower case.
I change names in yaml file still.

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Graion Dilach
Posts: 277
Joined: Fri May 15, 2015 5:57 pm

Re: Map Editor. Some questions.

Post by Graion Dilach »

Actor names are handled in lowercase within the game, to prevent issues from capitalization. That's not a bug.

Adrian
Posts: 73
Joined: Wed Feb 12, 2020 5:44 pm

Re: Map Editor. Some questions.

Post by Adrian »

Several weeks ago, I tried "Map Editor" first time.
And I got error, when I change location of Construction Yard (of Atreides).
I understand, that the game cannot find object 'AConyard'.

From lua.log:

Error message
===============
.../.mount_OpenRAJwp46t/usr/lib/openra//lua/sandbox.lua:150: [string "atreides03b.lua"]:128: attempt to index global 'AConyard' (a nil value)
===============

So I notice, the name 'aconyard' does not work. Only 'AConyard'.

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Sleipnir
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Re: Map Editor. Some questions.

Post by Sleipnir »

I can confirm the upper/lower case bug on the release build, but this also appears to be fixed in the playtest. Can you confirm?

Adrian
Posts: 73
Joined: Wed Feb 12, 2020 5:44 pm

Re: Map Editor. Some questions.

Post by Adrian »

Oh, the upper/lower case really works in the latest playtest (playtest-20200303) !
I was inattentive, sorry.
I tested it in the stable releases (release-20200202 and release-20191117).

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