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Are there anyone want to try this function?
Posted: Fri Feb 21, 2020 11:43 am
by dnqbob
Preview here:
- clear highlight box.gif (101.49 KiB) Viewed 8672 times
- power number.gif (135.53 KiB) Viewed 7864 times
I made this function for modders but I don't know if it is a good point for mod.
https://github.com/OpenRA/OpenRA/pull/17477
Re: Are there anyone want to try this function?
Posted: Sat Mar 21, 2020 3:10 am
by dnqbob
Now with text to tell power changing. Suitable for mod which wanna massively apply power consuming unit/building
- power number.gif (135.53 KiB) Viewed 7865 times
Re: Are there anyone want to try this function?
Posted: Tue Mar 24, 2020 6:46 am
by prawda
Awesome
Re: Are there anyone want to try this function?
Posted: Fri Apr 03, 2020 12:31 pm
by JackiusMaximus
That is very cool! I like this idea, I'd be interested to see how this changes the meta.
Re: Are there anyone want to try this function?
Posted: Tue Apr 07, 2020 3:55 am
by dnqbob
Update: adjust to new engine change.
- new.gif (313.47 KiB) Viewed 7288 times
- power new.gif (269.44 KiB) Viewed 7288 times
P.S. I believe selection modifiers also should have a text asides the cursor to inform players about the modifiers function
Re: Are there anyone want to try this function?
Posted: Tue Apr 07, 2020 4:07 am
by dnqbob
Besides, this is a demostration usecase about powerdown units. I don't know if it is worthy for modders to try out to build a mod by using this function.
(It is not a mod on mod, just a usecase here by using a modified actor in Shattered Paradise.)
Re: Are there anyone want to try this function?
Posted: Sat Apr 25, 2020 5:54 am
by prawda
Something similar that comes to my mind and might be useful as well:
Mine laying box-dragging - you drag a rectangle, mine layers come lay mines, go to repair, come back and lay more mines
the thing is, mine laying is so click intense nobody uses it ^^
Re: Are there anyone want to try this function?
Posted: Sat Apr 25, 2020 1:44 pm
by joey_jaz