A new path finding optimization was added to OpenRA. It pre-computes rough paths around the map to increase performance on larger distances.
Exits for the Base building were fixed. (Thanks Cyantusk!)
A new map called Motrylex was added.
Flames freeze under fog and come with better performance.
Fire brigade units were added.
A small mission lets you extinguish forest fires.
The drone carrier ships were improved.
Dirt roads in the desert
New single birds as map decoration.
The Synapol infantry Module was animated.
Rail network yet no trains.
New captureable tech building: Drop Zone for mercenary reinforcements
Re: OpenHV
Posted: Sun Sep 18, 2022 11:03 am
by Matt
This is a bug fix release as we hope to be on the road of a new stable one soon.
New 1v1 map: Silverman
New Cube Hunter map: Snowcube
Re: OpenHV
Posted: Wed Sep 21, 2022 4:58 pm
by Matt
The first two (tutorial) missions:
Re: OpenHV
Posted: Sat Sep 24, 2022 1:47 pm
by Matt
Tower Defense:
Smart Bots:
Re: OpenHV
Posted: Sun Sep 25, 2022 2:18 pm
by Matt
Mini game with bot support:
Re: OpenHV
Posted: Mon Oct 31, 2022 9:01 am
by Matt
https://github.com/OpenHV/OpenHV/releases/tag/20221030 was released. Thanks to everyone who reported bugs. As this is based on an unstable version of the OpenRA engine, it also helps drive forward the stabilization of the main games.
More tile transitions for mappers.
Unique turrets for each faction.
Many pathfinder regressions were fixed.
The ore smelter is now the faction-specific counterpart to the hacker pod for late game economy.
The Reconstructor was redesigned to look more industrial and match the other tech buildings.
Re: OpenHV
Posted: Sat Nov 19, 2022 7:43 pm
by Matt
We fixed countless bugs, including many crashes. Doing so, we contributed back to OpenRA preparing for a playtest release there as well.
339 is a new experimental map with a twist: It is tiny.
Business as Usual, one of the first maps made got a remaster.
A more fleshed out shell map and the Flatpak now works with Wayland.
Re: OpenHV
Posted: Sun Dec 04, 2022 3:43 pm
by Matt
Pre-release 20221204 does not add many features, but it resolves plenty of bugs and balancing problems that need further testing.
We wish everyone a relaxing pre-Christmas period.
Visual details like shadows have been improved.
Re: OpenHV
Posted: Wed Dec 28, 2022 2:17 pm
by Matt
After we added shore lines, a landing craft (click to play) was a logical option.
Re: OpenHV
Posted: Sun Mar 05, 2023 3:31 pm
by Matt
Finally, after 2 years of development and even more contributors: the second stable release of OpenHV arrives.
The full changelog spans multiple pages and is fully transparent. Many changes were based on community feedback.
Some last-minute changes include the first 3 player map.
If you like to mod the game or create your own map with custom rules, it is easier than ever using the convenient OpenRA MiniYAML Language Extension for Visual Studio Code.
Mission scripting is a bit more advanced, but the OpenRA Lua Language Extension is there to assist you. It also celebrated a stable release recently.