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Re: OpenHV

Posted: Wed Dec 29, 2021 12:35 pm
by Matt

Re: OpenHV

Posted: Sat Jan 01, 2022 10:23 am
by Matt
Happy New Year!

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Re: OpenHV

Posted: Mon Jan 03, 2022 6:11 pm
by Matt
https://github.com/OpenHV/OpenHV/releases/tag/20220102 was released

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The game has increased performance on maps with a lot of destructible trees.

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Experimental support for springs which flood an area was introduced.

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If you have the extra money to spare you can now buy tanks at the trade platform. Prices may vary.

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The area behind mining towers is no longer blocked. However you can't build on ramps and they will slow down vehicles now.

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Shadows of standalone gates are now more convincing.

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Submarine missiles now have a bigger impact and the light boat can now attack other ships and ground targets.

Re: OpenHV

Posted: Thu Feb 03, 2022 11:55 am
by Matt
https://github.com/OpenHV/OpenHV/releases/tag/20220128 was released

Bots can now shield their units when being attacked:

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Mappers can place decorations on any background now:

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Same with destructible single trees:

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Ships got wakes:

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Infantry now has colorful markings to differentiate the types:

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New tiles for swamp with in tech tiles:

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Chain guns got visible trails

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