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Re: OpenHV

Posted: Sat Apr 17, 2021 3:12 pm
by Matt
The Next version will have an Auto Tile feature in the map editor:

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Re: OpenHV

Posted: Wed May 26, 2021 10:13 pm
by Matt
We made a few new experimental releases
https://www.moddb.com/mods/openhv/news/ ... e-20210517
https://www.moddb.com/mods/openhv/news/ ... e-20210509
https://www.moddb.com/mods/openhv/news/ ... e-20210501

There is now also a dedicated chat room:

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It features extensive bot support. You can upload replays, new games and maps will be announced. Besides finding opponents we also moved our development channel there, so we get a better exchange with the community and open up the process further.

Re: OpenHV

Posted: Wed Jun 16, 2021 5:54 pm
by Matt
I made a small server browser https://openhv.github.io/games.html as I was frustrated to see those vanish in the list with the more popular mods.

Base raid in action:
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Re: OpenHV

Posted: Wed Aug 18, 2021 7:32 pm
by Echedenyan
Is it possible to build this project using Mono XBuild instead of the propietary MSBuild?

XBuild is supposed to be the replacement in Mono for MSBuild. However, I am not sure at all about possible differencies.

Re: OpenHV

Posted: Wed Aug 18, 2021 9:00 pm
by Sleipnir
xbuild was officially deprecated back in 2017, and is no longer compatible with projects that require a modern .NET toolchain. It won't be possible to compile OpenHV or any other OpenRA project using it.

Re: OpenHV

Posted: Fri Aug 20, 2021 12:24 am
by Echedenyan
Thank you Steipnir.

The project should change the Build instructions to reference that MSBuild is Free Software under the MIT license because it is referenced as propietary software (https://github.com/OpenHV/OpenHV/wiki/Build) and even their binary builds seem to be under the same license.

I asked about XBuild support because of this reference.

Thank you also for the link pointing that is deprecated. Given that last Mono sources allowed XBuild to be built (as showed in Debian upstream clone of the 6.8.0 release which is a bit far from last upstream 6.12.0.122) I thought that was still supported and also official in Mono project.
- https://packages.debian.org/sid/mono-xbuild (build)
- https://packages.debian.org/source/sid/mono (source)

Re: OpenHV

Posted: Tue Aug 24, 2021 10:01 pm
by Matt
See also https://github.com/OpenRA/OpenRA/issues/16615 and more interestingly https://launchpad.net/~eofla/+archive/ubuntu/msbuild as a Debian package. Note that this is not yet in a quality where it could be submitted into the official repositories. When I tried to submit it to openSUSE the lawyers said it contains non-free parts though I don't exactly know which. That has to be patched out and the bootstrapping also has to be done according to Debian guidelines. It is a complicated dependency, and I am not thrilled about it, but we don't really have a choice here.

Re: OpenHV

Posted: Sun Sep 05, 2021 8:10 pm
by Matt
https://matrix.to/#/+openhv:matrix.org adds a new chat service with Discord bridging.

https://github.com/OpenHV/OpenHV/releases/tag/20210905 is another unstable release.

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Factions now have proper logos.

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The map editor actor palette got tidied up.

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New civilian housings.

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More support for auto-tiling.

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New maps and props.

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Beaches

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New competitive maps featuring extensive lighting use.

Re: OpenHV

Posted: Sat Sep 11, 2021 7:39 pm
by Matt
Developer interview and tournament stream:


Re: OpenHV

Posted: Mon Sep 13, 2021 5:22 pm
by Matt
https://github.com/OpenHV/OpenHV/releases/tag/20210910 was the version used in the tournament.

Re: OpenHV

Posted: Sun Sep 19, 2021 8:24 pm
by Matt
https://github.com/OpenHV/OpenHV/releases/tag/20210919 was been released with many improvements:

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Re: OpenHV

Posted: Wed Oct 20, 2021 10:06 am
by Matt
https://github.com/OpenHV/OpenHV/releases/tag/20211016 adds new voice lines and balancing, new maps and a new mortar pod

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as well as new maps

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and new critters

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Re: OpenHV

Posted: Sat Oct 30, 2021 12:31 pm
by Matt
https://github.com/OpenHV/OpenHV/releases/tag/20211029 fixes desync problems and some minor bugs

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Pod icons got new indicators to explain their purpose visually.

Re: OpenHV

Posted: Fri Dec 10, 2021 7:39 pm
by Matt
https://github.com/OpenHV/OpenHV/releases/tag/20211208 is a pretty large content update

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Including player buildable walls and gates.

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Every building has a faction variant now.

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Re: OpenHV

Posted: Sat Dec 18, 2021 11:11 am
by Matt
The game is now available via https://community.chocolatey.org/packages/openhv as well.