Page 1 of 4

OpenHV

Posted: Sat Feb 15, 2020 9:03 pm
by Matt
I started a new mod project OpenHV. It is a sci-fi themed RTS using most of its artwork from the unreleased Hard Vacuum game. The assets fall under the liberal Creative Commons Attribution license. Sounds are .wav and sprites are loaded from .png files so it uses open standards where possible, which also eases the development.

Image

The game is still very much work in progress. No release yet.

Re: OpenHV

Posted: Wed Mar 25, 2020 5:11 pm
by prawda
Interesting, the HV graphics look a lot like Rusted Warfare, so might have been used in a game already.

What is the aim of your mod?

Re: OpenHV

Posted: Tue Apr 21, 2020 2:41 pm
by Matt
Yes, Rusted Warfare uses the same terrain tiles. They should mention somewhere that it's from Daniel Cook.

The main goal is to have a game with Open Source assets both sound and graphics. It should also not be a bland CnC clone, but distinguish itself. Some bigger features inspired by the unreleased original are:
  • supply lines for resource gatherings
  • dynamic water/lava
  • Starcraft like teleporters

Re: OpenHV

Posted: Fri Apr 24, 2020 1:11 am
by camundahl
That sounds and looks awesome! Thanks for sharing. I have Rusted Warfare on my phone and yes, similar clean art style.

Re: OpenHV

Posted: Mon Aug 10, 2020 4:07 pm
by Matt
We are now in a somewhat playable state:

Image

Re: OpenHV

Posted: Mon Aug 10, 2020 6:57 pm
by SirCake
Love it. Definitely needs a flying carrot that shoots nuclear carrots as an epic unit!

Re: OpenHV

Posted: Sun Sep 06, 2020 1:56 pm
by Matt
The game saw its first release

on https://openhv.itch.io/openhv with support for https://itch.io/app and automatic updates
and via https://github.com/OpenHV/OpenHV/releases with regular installers

Image

It got 4 maps by now. Still pretty low. If you make a decent one, chances are high I include it with the next release.

Image

Re: OpenHV

Posted: Wed Sep 23, 2020 6:15 pm
by Matt
We crafted an update based on your feedback. If you got it from https://openhv.itch.io/openhv via the https://itch.io/app it should update automatically. Installers are also available on https://github.com/OpenHV/OpenHV/releases/tag/20200920 this time also with experimental macOS .dmg images.

Re: OpenHV

Posted: Thu Sep 24, 2020 6:38 am
by SirCake
Any intel what the changes include? ;)

Re: OpenHV

Posted: Sat Sep 26, 2020 10:48 am
by Matt
The changelog is written in https://github.com/OpenHV/OpenHV/releases

Re: OpenHV

Posted: Fri Nov 13, 2020 9:26 pm
by Matt
There is now a https://www.moddb.com/mods/openhv page and a new release https://github.com/OpenHV/OpenHV/releases/tag/20201106 that adds some more polishing.

Re: OpenHV

Posted: Sun Jan 10, 2021 9:19 am
by Matt
OpenHV has many tiny visual details

Image

Latest release https://github.com/OpenHV/OpenHV/releases/tag/20210109 improves balancing and the AI bots.

Image

Re: OpenHV

Posted: Mon Feb 01, 2021 10:08 am
by Matt
https://github.com/OpenHV/OpenHV/releases/tag/20210130 features the new Dropship unit as a counter part to the transport helicopter

Image

and there are now servers so you can play without port forwardings trouble:

Image

Re: OpenHV

Posted: Tue Feb 02, 2021 8:21 am
by Matt
AI is quite brutal to newbies


First custom map tested with a bot battle:

Re: OpenHV

Posted: Sat Mar 27, 2021 6:51 pm
by Matt
https://www.moddb.com/mods/openhv/news/release-20210321 was released together with the OpenRA stable release.

Image