OpenHV

A mod based solely on Open Source assets

Information and discussion for custom maps and mods.
Matt
Posts: 1144
Joined: Tue May 01, 2012 12:21 pm
Location: Germany

Re: OpenHV

Post by Matt »

Another followup stable release

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A global chat that is connected to IRC, Matrix and Discord helps with match making.

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Integrated in both the server list and the lobby.

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The player colors for the bomber pod were tweaked for better readability.

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Dark player colors are back for better accessibility.

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Read the in-game encyclopedia for information about gameplay and lore.

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The ramp buggy was complete redone as an anti-infantry unit.

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With a brand new unused assets as its faction counterpart: the gatling bike.

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The map Another Beautiful Winter got a remake.

Matt
Posts: 1144
Joined: Tue May 01, 2012 12:21 pm
Location: Germany

Re: OpenHV

Post by Matt »

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The Crater Defense mini-game has new turrets and more enemies to put them to test.

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The mine layer boat was added.

Matt
Posts: 1144
Joined: Tue May 01, 2012 12:21 pm
Location: Germany

Re: OpenHV

Post by Matt »

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Another old map remade.

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Two new maps with complex terrain.

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Matt
Posts: 1144
Joined: Tue May 01, 2012 12:21 pm
Location: Germany

Re: OpenHV

Post by Matt »

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New interface revamp

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including many changes to the build palette.

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A new 8 player map: Octaflake

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Water mine layers are now faction specific.

Matt
Posts: 1144
Joined: Tue May 01, 2012 12:21 pm
Location: Germany

Re: OpenHV

Post by Matt »

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New utility vehicle queue including new money transport to allow your allies a comeback.

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The health bars have been revamped for better readability.

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The UI elements have been redesigned in a uniform way: here the repair icon.

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Landing crafts can now also drop off ice tiles which makes money existing snow maps open for new strategies.

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New props from Tyrian have been imported.

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New unused original Hard Vacuum tile overlays have been added.

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Matt
Posts: 1144
Joined: Tue May 01, 2012 12:21 pm
Location: Germany

Re: OpenHV

Post by Matt »

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The new electric pod is a new high tier infantry vehicle.

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New lamps were added as decorational props

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just like boxes and cranes showcased in the harbor map.

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Added a new map Deliquescence by SiegeSpud.

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Resources got a twinkle effect animation.

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High wall props can now be combined to platforms.

The full changelog is available on GitHub with some additional standalone installers.

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Use the (optional) itch app to stay up to date automatically.

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Find players and chat with us on Discord, IRC or connected via Matrix.

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