A mod based solely on Open Source assets
The game has increased performance on maps with a lot of destructible trees.
Experimental support for springs which flood an area was introduced.
If you have the extra money to spare you can now buy tanks at the trade platform. Prices may vary.
The area behind mining towers is no longer blocked. However you can't build on ramps and they will slow down vehicles now.
Shadows of standalone gates are now more convincing.
Submarine missiles now have a bigger impact and the light boat can now attack other ships and ground targets.
Bots can now shield their units when being attacked:
Mappers can place decorations on any background now:
Same with destructible single trees:
Ships got wakes:
Infantry now has colorful markings to differentiate the types:
New tiles for swamp with in tech tiles:
Chain guns got visible trails
bomber drone pods:
and hacker pods:
and flame pods:
as well as elite pod airborne pods:
New dirt tiles
on various terrain
experimental no build zones for mappers
new civilian props:
new 3v3 map:
now also available as a Linux Flatpak
A new path finding optimization was added to OpenRA. It pre-computes rough paths around the map to increase performance on larger distances.
Exits for the Base building were fixed. (Thanks Cyantusk!)
A new map called Motrylex was added.
Flames freeze under fog and come with better performance.
Fire brigade units were added.
A small mission lets you extinguish forest fires.
The drone carrier ships were improved.
Dirt roads in the desert
New single birds as map decoration.
The Synapol infantry Module was animated.
Rail network yet no trains.
New captureable tech building: Drop Zone for mercenary reinforcements