OpenHV

A mod based solely on Open Source assets

Information and discussion for custom maps and mods.
Matt
Posts: 1123
Joined: Tue May 01, 2012 12:21 pm
Location: Germany

Re: OpenHV

Post by Matt »


Matt
Posts: 1123
Joined: Tue May 01, 2012 12:21 pm
Location: Germany

Re: OpenHV

Post by Matt »

Happy New Year!

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Matt
Posts: 1123
Joined: Tue May 01, 2012 12:21 pm
Location: Germany

Re: OpenHV

Post by Matt »

https://github.com/OpenHV/OpenHV/releases/tag/20220102 was released

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The game has increased performance on maps with a lot of destructible trees.

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Experimental support for springs which flood an area was introduced.

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If you have the extra money to spare you can now buy tanks at the trade platform. Prices may vary.

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The area behind mining towers is no longer blocked. However you can't build on ramps and they will slow down vehicles now.

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Shadows of standalone gates are now more convincing.

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Submarine missiles now have a bigger impact and the light boat can now attack other ships and ground targets.

Matt
Posts: 1123
Joined: Tue May 01, 2012 12:21 pm
Location: Germany

Re: OpenHV

Post by Matt »

https://github.com/OpenHV/OpenHV/releases/tag/20220128 was released

Bots can now shield their units when being attacked:

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Mappers can place decorations on any background now:

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Same with destructible single trees:

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Ships got wakes:

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Infantry now has colorful markings to differentiate the types:

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New tiles for swamp with in tech tiles:

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Chain guns got visible trails

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Matt
Posts: 1123
Joined: Tue May 01, 2012 12:21 pm
Location: Germany

Re: OpenHV

Post by Matt »

https://github.com/OpenHV/OpenHV/releases/tag/20220526 was released.

bomber drone pods:
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and hacker pods:
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and flame pods:
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as well as elite pod airborne pods:
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New dirt tiles
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with tracks:
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on various terrain
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industrial tiles
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experimental no build zones for mappers
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new civilian props:
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new 3v3 map:
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now also available as a Linux Flatpak
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Matt
Posts: 1123
Joined: Tue May 01, 2012 12:21 pm
Location: Germany

Re: OpenHV

Post by Matt »

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A new path finding optimization was added to OpenRA. It pre-computes rough paths around the map to increase performance on larger distances.

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Exits for the Base building were fixed. (Thanks Cyantusk!)

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A new map called Motrylex was added.

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Flames freeze under fog and come with better performance.

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Fire brigade units were added.

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A small mission lets you extinguish forest fires.

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The drone carrier ships were improved.

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Dirt roads in the desert

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New single birds as map decoration.

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The Synapol infantry Module was animated.

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Rail network yet no trains.

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New captureable tech building: Drop Zone for mercenary reinforcements

Matt
Posts: 1123
Joined: Tue May 01, 2012 12:21 pm
Location: Germany

Re: OpenHV

Post by Matt »

This is a bug fix release as we hope to be on the road of a new stable one soon.

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New 1v1 map: Silverman

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New Cube Hunter map: Snowcube

Matt
Posts: 1123
Joined: Tue May 01, 2012 12:21 pm
Location: Germany

Re: OpenHV

Post by Matt »

The first two (tutorial) missions:




Matt
Posts: 1123
Joined: Tue May 01, 2012 12:21 pm
Location: Germany

Re: OpenHV

Post by Matt »

Tower Defense:



Smart Bots:


Matt
Posts: 1123
Joined: Tue May 01, 2012 12:21 pm
Location: Germany

Re: OpenHV

Post by Matt »

Mini game with bot support:


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