OpenHV

A mod based solely on Open Source assets

Information and discussion for custom maps and mods.
Matt
Posts: 1107
Joined: Tue May 01, 2012 12:21 pm
Location: Germany

Re: OpenHV

Post by Matt »


Matt
Posts: 1107
Joined: Tue May 01, 2012 12:21 pm
Location: Germany

Re: OpenHV

Post by Matt »

Happy New Year!

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Matt
Posts: 1107
Joined: Tue May 01, 2012 12:21 pm
Location: Germany

Re: OpenHV

Post by Matt »

https://github.com/OpenHV/OpenHV/releases/tag/20220102 was released

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The game has increased performance on maps with a lot of destructible trees.

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Experimental support for springs which flood an area was introduced.

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If you have the extra money to spare you can now buy tanks at the trade platform. Prices may vary.

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The area behind mining towers is no longer blocked. However you can't build on ramps and they will slow down vehicles now.

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Shadows of standalone gates are now more convincing.

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Submarine missiles now have a bigger impact and the light boat can now attack other ships and ground targets.

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