there is the wiki site dedicated to traits in regard of pretty much anything:
https://github.com/OpenRA/OpenRA/wiki/Traits
is there also a wiki site that displays all possible traits found in sequence.yaml files such as "Start:" "Length:" "Offset:" "Facings:" and so on?
the problem i encounter is, when i make units, and in the rules.yaml file i define "Rendersprites: Scale: 0.5" to make them smaler, but the Death animation is still normally big and not affected by the 0.5 scale down.
Is there a Way to tackle that?
Maybe scale down the Death animation in the sequence.yaml, because thats the idea i got.
i know a workaround would be to seperate the death animation and scale them down before hand... but that sucks.
possible traits of sequences yaml files
is there a list of possible Traits of sequences yaml files?
possible traits of sequences yaml files
Check out my CnC mod at:
https://www.moddb.com/mods/cameo
https://www.moddb.com/mods/cameo
- Graion Dilach
- Posts: 277
- Joined: Fri May 15, 2015 5:57 pm
Re: possible traits of sequences yaml files
RenderSprites->Scale is a fucking hack which should have been removed ages ago to prevent lazy people relying on it. Providing properly resized 2D artwork is not a workaround but an actual thing people should do in the first place.
Re: possible traits of sequences yaml files
Yes, afaik you can't scale the death animation down without editing the artwork like you and graion mentioned.
- Materianer
- Posts: 199
- Joined: Mon Jul 04, 2016 8:27 am
Re: possible traits of sequences yaml files
Thats the reason why the dinos leave a husk dino.dead in my map.
https://resource.openra.net/maps/31622/
https://resource.openra.net/maps/31622/
- Graion Dilach
- Posts: 277
- Joined: Fri May 15, 2015 5:57 pm
Re: possible traits of sequences yaml files
okay, scaling down the sprites itself it is then, thanks
Check out my CnC mod at:
https://www.moddb.com/mods/cameo
https://www.moddb.com/mods/cameo