Blake00 wrote: ↑Fri Jul 19, 2019 3:44 pm
Materianer you are an evil person haha..
Thx hehe
Blake00 wrote: ↑Fri Jul 19, 2019 3:44 pm
Have you got any tips for us? If you watched my video above you probably saw how much we struggled lol.
Yes defend your base with evrey single unit, dont attack the eggs if you just think its a good time now for that.
The counterattack from monsters is often devastating, you must know they are demons and know if you are weak.
You need to plan this a bit with your team.
Every player should take 2 oilderricks and take care that he doesnt run out of money at start, get 5-6 oretrucks and tech as fast as you can.
I think the best buildorder is barrack, ref, war fac+ 3 oretrucks ( now its a risky phase to run outta money if you builded too much infantry and defenses before ), ref, radar, arty/V2 ( surround them in a circle around the cliffs ), tech,
migs and
longbows are good to destroy the eggs also you can try to chrono and ic in the mid at best of course with
madtanks ( take care with ic it can create a big angry monsterball ), also i think
tanya can place c4 at the eggs so try to ic an apc and get into mid can be an option ( good luck for this ).
You can also try to rush some eggs at start with apc/flamers or just infantry, that works especially if the difficulty is set on easy.
Further i would say train some rounds with your team and one day you will maybe succeed
Blake00 wrote: ↑Fri Jul 19, 2019 3:44 pm
Also in an older video I found some other people filmed there was an anthill thingo in the center of the map.. what happened to that? It also seemed MUCH easier for them and it doesn't seem like they're playing any better than us haha.
Yes the problem is there are of course easier versions, i just took the newest one of blunts 16 revisions.
I had some matches on this too and we won one of them on medium but
the alien end comes only on hard.
Maybe you can also rush them on hard but the aliens will not be beaten with some infantry then.
I failed with 3 really good oraplayers on medium with no rush, its just getting too hard after a while.
Mabe i try to rebalnce this after 2 projects i'm working on atm
I'm currently adding a new system to set the income of enemyunits in my defense maps.
https://resource.openra.net/maps/30301/
Its 2on2 each team face an enemy and can either just destroy the base or survive longer.
I think it would be not so hard if i wanted to get such an %enemyunit dropdown into the purgatory map, but not sure jet.