Multiple questions about scripting(and a few about rules.yaml)
Posted: Thu May 23, 2019 7:06 pm
I have this map, which I plan to make into a singleplayer mission. Feel free to ask me more if you don't think you have enough information.
I want a supply convoy to be summoned and then go down this path, and then get deleted when they reach the last node of the waypoint path I set up. How would I get these vehicles to follow a set path and then delete themselves at the end of the path?
I want to summon 3 stealth tanks with different actor names(IE:Stealth1, stealth2, etc.) How do I achieve that?
I want to have three stealth tanks, each with separate names. I also want the lose condition to be when you lose all those stealth tanks, but I think I have a workaround for that. How do I achieve the first part?
There's this team of stranded Nod who join your side, except two who decide to desert the cause and leave the map. How would I get these infantry on their respective teams?
When your stealth tanks get detected, I want the forces to move to defensive positions in the base. How would you check if they've spotted enemy soldiers?
I want to give the stealth tanks you receive veteran status when they enter, how do I do that?
For those of you curious about my map, this is the map I've converted somewhat into a functional 1v1 skirmish map. http://www.filedropper.com/demomap1
I want a supply convoy to be summoned and then go down this path, and then get deleted when they reach the last node of the waypoint path I set up. How would I get these vehicles to follow a set path and then delete themselves at the end of the path?
I want to summon 3 stealth tanks with different actor names(IE:Stealth1, stealth2, etc.) How do I achieve that?
I want to have three stealth tanks, each with separate names. I also want the lose condition to be when you lose all those stealth tanks, but I think I have a workaround for that. How do I achieve the first part?
There's this team of stranded Nod who join your side, except two who decide to desert the cause and leave the map. How would I get these infantry on their respective teams?
When your stealth tanks get detected, I want the forces to move to defensive positions in the base. How would you check if they've spotted enemy soldiers?
I want to give the stealth tanks you receive veteran status when they enter, how do I do that?
For those of you curious about my map, this is the map I've converted somewhat into a functional 1v1 skirmish map. http://www.filedropper.com/demomap1