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Re: Renegade 2D (Tiberian Dawn map)

Posted: Mon Apr 15, 2019 3:46 pm
by Beans
:)

Re: Renegade 2D (Tiberian Dawn map)

Posted: Wed Apr 17, 2019 6:07 am
by hamb
A new version is available!

Alpha map (version 0.95): https://resource.openra.net/maps/31296/
Bravo map (version 0.95): https://resource.openra.net/maps/31297/

Changes in 0.95:

Gameplay
- Fixed a bug where surrendered players could keep playing
- Fixed issues with incorrect point calculations (players should receive more points/credits now)
- Updated the building tooltips ingame with a lot more information

Beacons
- Increased the time before an ion or nuke strike hits (gives enough time to react, and closer to Renegade)

Infantry
- All infantry have had their move speed and vision increased, and weapons adjusted
- Engineer's repair gun now has a blue laser
- GDI Grenadier and Nod Flamethrower are now free
- Rocket Soldier is no longer free, and costs 250 credits

Vehicles
- Vision increased for: MLRS, Artillery, Flame Tank, Stealth Tank, Harvester

End of changes.

Thanks everyone for the games, replays, and feedback as this game mode keeps moving forward.

This update is smaller than normal, but I needed to fix the surrender bug, and wanted to include more with it. Assuming this version is stable there will be bigger changes in the next update.

:D

Re: Renegade 2D (Tiberian Dawn map)

Posted: Wed Apr 17, 2019 10:32 am
by lawANDorder
Great, looking forward to play the new revision at the weekend!

Re: Renegade 2D (Tiberian Dawn map)

Posted: Wed May 08, 2019 9:01 pm
by Beans
Still being played, we had some good games tonight, 4v4 and 5v5. looking forwards to the new things :)