Renegade 2D (Tiberian Dawn map) (Older thread)
Posted: Tue Apr 09, 2019 12:51 am
Latest thread: viewtopic.php?p=311629
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Hi folks!
I've been working on a Lua map for a while now... and here it is:
Renegade 2D - Control a single unit in a shared base with your team; pilot vehicles, defend your base, and destroy the enemy!
Downloads:
Alpha map (version 0.95): https://resource.openra.net/maps/31296/
Bravo map (version 0.95): https://resource.openra.net/maps/31297/
Gameplay is based on the first person shooter C&C Renegade.
Gameplay features:
- Up to 24 players (12v12), GDI vs Nod.
- Control a single unit in a shared base with your team.
- Stand near base buildings to make purchases.
- Base buildings provide various benefits to your team.
- Vehicles require a pilot to be operated; many vehicles hold multiple passengers.
- Engineers can repair vehicles, buildings, and disarm beacons.
- Purchase beacons to call in a delayed superweapon strike.
- Gathered resources are distributed among your team; you have your own wallet.
- Earn $ for your team by purchasing a harvester and gathering resources.
- Earn $ by damaging or killing enemy units and structures.
- Win by destroying the enemy base!
It might crash, it might lag, and it's barely balanced!
There are several Lua hacks to make things work, and bugs.
Future roadmap:
- Game balance adjustments.
- Alpha map: Fixing the base layout, and moving the tiberium fields closer.
- Bravo map: Fixing where the dead weapons factory/airfield re-inforcement transport flies in.
- Buildings should leave behind a husk when they are destroyed.
- GDI and Nod harvesters should respawn at the same time (airfield currently penalizes Nod for this).
- Locking newly purchased vehicles for a brief period of time, so teammates cannot steal your vehicle (enemies always can).
- Before the engine can support exiting another player's vehicle, I may be able to add an "Unload Passengers" button, available to all vehicle passengers (keeps the driver in the vehicle).
- Map lobby option to rebuild destroyed buildings.
- Map lobby options for victory conditions.
- Adding Orca & Apache.
- Adding a death cam.
---
Hi folks!
I've been working on a Lua map for a while now... and here it is:
Renegade 2D - Control a single unit in a shared base with your team; pilot vehicles, defend your base, and destroy the enemy!
Downloads:
Alpha map (version 0.95): https://resource.openra.net/maps/31296/
Bravo map (version 0.95): https://resource.openra.net/maps/31297/
Gameplay is based on the first person shooter C&C Renegade.
Gameplay features:
- Up to 24 players (12v12), GDI vs Nod.
- Control a single unit in a shared base with your team.
- Stand near base buildings to make purchases.
- Base buildings provide various benefits to your team.
- Vehicles require a pilot to be operated; many vehicles hold multiple passengers.
- Engineers can repair vehicles, buildings, and disarm beacons.
- Purchase beacons to call in a delayed superweapon strike.
- Gathered resources are distributed among your team; you have your own wallet.
- Earn $ for your team by purchasing a harvester and gathering resources.
- Earn $ by damaging or killing enemy units and structures.
- Win by destroying the enemy base!
It might crash, it might lag, and it's barely balanced!
There are several Lua hacks to make things work, and bugs.
Future roadmap:
- Game balance adjustments.
- Alpha map: Fixing the base layout, and moving the tiberium fields closer.
- Bravo map: Fixing where the dead weapons factory/airfield re-inforcement transport flies in.
- Buildings should leave behind a husk when they are destroyed.
- GDI and Nod harvesters should respawn at the same time (airfield currently penalizes Nod for this).
- Locking newly purchased vehicles for a brief period of time, so teammates cannot steal your vehicle (enemies always can).
- Before the engine can support exiting another player's vehicle, I may be able to add an "Unload Passengers" button, available to all vehicle passengers (keeps the driver in the vehicle).
- Map lobby option to rebuild destroyed buildings.
- Map lobby options for victory conditions.
- Adding Orca & Apache.
- Adding a death cam.