Page 1 of 1

Tiberian Sun Tunnels

Posted: Thu Feb 21, 2019 12:07 pm
by Janitor
Hello. I've made a map recently for multiplayer and encountered with one problem: tunnels.

I've managed to made them passable ( borrowed code from official westwood map "Hot Springs" ), but i can't make right footprints for them, and i don't know what x, o, and _ symbols are mean. And why some footprints with spaces and some don't.
My guess is one of the purpose of footprints is to add action for pressing on the ends of a tunnels and change mouse icon for hint. For now units can pass throught the tunnel, but you can't click on entrance to make them automatically reach the exit.

Image

Re: Tiberian Sun Tunnels

Posted: Fri Feb 22, 2019 3:21 pm
by camundahl
Awesome!

Re: Tiberian Sun Tunnels

Posted: Fri Feb 22, 2019 3:57 pm
by Matt
They actually map the way the tunnel connect similar to how bridges work.
Trait Documentation wrote:_ is passable, x is blocked, and o are tunnel portals.

Re: Tiberian Sun Tunnels

Posted: Fri Feb 22, 2019 10:41 pm
by Janitor
Matt wrote:
Fri Feb 22, 2019 3:57 pm
They actually map the way the tunnel connect similar to how bridges work.
Trait Documentation wrote:_ is passable, x is blocked, and o are tunnel portals.
Thank you. Now i'm able to finish my map.
Making tunnels work in original TS was way harder actually.

Re: Tiberian Sun Tunnels

Posted: Sat Mar 23, 2019 10:48 pm
by djbreit
Check your code. Since the tunnel in a straight line, The tube code should be the same number from one side to the other. I hope this helps.