Hello. I've made a map recently for multiplayer and encountered with one problem: tunnels.
I've managed to made them passable ( borrowed code from official westwood map "Hot Springs" ), but i can't make right footprints for them, and i don't know what x, o, and _ symbols are mean. And why some footprints with spaces and some don't.
My guess is one of the purpose of footprints is to add action for pressing on the ends of a tunnels and change mouse icon for hint. For now units can pass throught the tunnel, but you can't click on entrance to make them automatically reach the exit.
Tiberian Sun Tunnels
Cant figure out what is tunnel footprints
Re: Tiberian Sun Tunnels
Awesome!
Re: Tiberian Sun Tunnels
They actually map the way the tunnel connect similar to how bridges work.
Trait Documentation wrote:_ is passable, x is blocked, and o are tunnel portals.
Re: Tiberian Sun Tunnels
Thank you. Now i'm able to finish my map.Matt wrote: ↑Fri Feb 22, 2019 3:57 pmThey actually map the way the tunnel connect similar to how bridges work.
Trait Documentation wrote:_ is passable, x is blocked, and o are tunnel portals.
Making tunnels work in original TS was way harder actually.
Re: Tiberian Sun Tunnels
Check your code. Since the tunnel in a straight line, The tube code should be the same number from one side to the other. I hope this helps.