Tiberian Sun Tunnels

Cant figure out what is tunnel footprints

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Janitor
Posts: 6
Joined: Sat May 28, 2016 7:46 pm

Tiberian Sun Tunnels

Post by Janitor » Thu Feb 21, 2019 12:07 pm

Hello. I've made a map recently for multiplayer and encountered with one problem: tunnels.

I've managed to made them passable ( borrowed code from official westwood map "Hot Springs" ), but i can't make right footprints for them, and i don't know what x, o, and _ symbols are mean. And why some footprints with spaces and some don't.
My guess is one of the purpose of footprints is to add action for pressing on the ends of a tunnels and change mouse icon for hint. For now units can pass throught the tunnel, but you can't click on entrance to make them automatically reach the exit.

Image

camundahl
Posts: 148
Joined: Tue Feb 21, 2017 12:36 am
Location: Corpus Christi, Texas

Re: Tiberian Sun Tunnels

Post by camundahl » Fri Feb 22, 2019 3:21 pm

Awesome!

Matt
Posts: 1021
Joined: Tue May 01, 2012 12:21 pm
Location: Germany

Re: Tiberian Sun Tunnels

Post by Matt » Fri Feb 22, 2019 3:57 pm

They actually map the way the tunnel connect similar to how bridges work.
Trait Documentation wrote:_ is passable, x is blocked, and o are tunnel portals.

Janitor
Posts: 6
Joined: Sat May 28, 2016 7:46 pm

Re: Tiberian Sun Tunnels

Post by Janitor » Fri Feb 22, 2019 10:41 pm

Matt wrote:
Fri Feb 22, 2019 3:57 pm
They actually map the way the tunnel connect similar to how bridges work.
Trait Documentation wrote:_ is passable, x is blocked, and o are tunnel portals.
Thank you. Now i'm able to finish my map.
Making tunnels work in original TS was way harder actually.

djbreit
Posts: 3
Joined: Sat Mar 23, 2019 10:13 pm

Re: Tiberian Sun Tunnels

Post by djbreit » Sat Mar 23, 2019 10:48 pm

Check your code. Since the tunnel in a straight line, The tube code should be the same number from one side to the other. I hope this helps.

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