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Mod Earth 2140 - Mod Creation Error

Posted: Fri Jan 11, 2019 4:38 pm
by Narcoleptic
Hey everyone

As the title implies, i'm trying to create an earth 2140 mod with OpenRa. Having saying that, i couldn't pass the first tutorial for mod creation hehe. Although i'm somewhat familiar with map-scripting (had done some levels a few years ago) I couldn't get the tesla coil laser thing tutorial working ( ... ng-Started)

After following every step the build fails giving me this error in the log folder:

Code: Select all

OpenRA engine version playtest-20190106
Date: 2019-01-11 16:26:23Z
Operating System: Windows (Microsoft Windows NT 6.2.9200.0)
Runtime Version: .NET CLR 4.0.30319.42000
Exception of type `System.IO.FileNotFoundException`: File not found: ra|bits
   at OpenRA.FileSystem.FileSystem.Open(String filename) in c:\Users\Petrenko\Downloads\OpenRAModSDK-20190106 - Copy\engine\OpenRA.Game\FileSystem\FileSystem.cs:line 216
   at OpenRA.FileSystem.FileSystem.OpenPackage(String filename) in c:\Users\Petrenko\Downloads\OpenRAModSDK-20190106 - Copy\engine\OpenRA.Game\FileSystem\FileSystem.cs:line 77
   at OpenRA.FileSystem.FileSystem.Mount(String name, String explicitName) in c:\Users\Petrenko\Downloads\OpenRAModSDK-20190106 - Copy\engine\OpenRA.Game\FileSystem\FileSystem.cs:line 119
   at OpenRA.FileSystem.FileSystem.LoadFromManifest(Manifest manifest) in c:\Users\Petrenko\Downloads\OpenRAModSDK-20190106 - Copy\engine\OpenRA.Game\FileSystem\FileSystem.cs:line 198
   at OpenRA.ModData..ctor(Manifest mod, InstalledMods mods, Boolean useLoadScreen) in c:\Users\Petrenko\Downloads\OpenRAModSDK-20190106 - Copy\engine\OpenRA.Game\ModData.cs:line 59
   at OpenRA.Game.InitializeMod(String mod, Arguments args) in c:\Users\Petrenko\Downloads\OpenRAModSDK-20190106 - Copy\engine\OpenRA.Game\Game.cs:line 412
   at OpenRA.Game.Initialize(Arguments args) in c:\Users\Petrenko\Downloads\OpenRAModSDK-20190106 - Copy\engine\OpenRA.Game\Game.cs:line 372
   at OpenRA.Game.InitializeAndRun(String[] args) in c:\Users\Petrenko\Downloads\OpenRAModSDK-20190106 - Copy\engine\OpenRA.Game\Game.cs:line 254
   at OpenRA.Program.Main(String[] args) in c:\Users\Petrenko\Downloads\OpenRAModSDK-20190106 - Copy\engine\OpenRA.Game\Support\Program.cs:line 37

Someone might know what i'm doing wrong? I have no idea where or what ra|bits is.

Thanks in advance

P.D.: Using OpenRAModSDK-20190106.
P.D.: after executing make.cmd got the same error in -test.

Re: Mod Earth 2140 - Mod Creation Error

Posted: Sat Jan 12, 2019 12:45 pm
by IceReaper

Re: Mod Earth 2140 - Mod Creation Error

Posted: Sat Jan 12, 2019 10:40 pm
by abcdefg30
Can you post your mod.yaml? Usually you shouldn't need to reference "ra|bits" if you don't use the ra mod.

Re: Mod Earth 2140 - Mod Creation Error

Posted: Sun Jan 13, 2019 10:59 pm
by Narcoleptic
abcdefg30 wrote:
Sat Jan 12, 2019 10:40 pm
Can you post your mod.yaml? Usually you shouldn't need to reference "ra|bits" if you don't use the ra mod.
The tutorial i was following, if i understood correctly, used all the ra mod files to create the mod, just adding another rules and weapons .yamls. Nonetheless here is the mod.yaml.

Thanks in advance

Re: Mod Earth 2140 - Mod Creation Error

Posted: Mon Jan 14, 2019 11:46 am
by abcdefg30
Ah I see. Then you want to keep the "$ra: ra" (or probably better, use "./mods/ra: ra" like for the common mod). If "ra" is not defined, the game doens't know where to look for "ra|bits" etc.

Actually, if you are replacing the ra base mod with your own (and already renamed the folder etc.) you probably want to rename all occurences of "ra|" to "ratc|" and probably more (each time it complains about not finding something with "ra"). In case you still have a complete copy of the original ra mod inside your SDK, the "./mods/ra: ra" variant mentioned above is faster and easier.

PS: Not sure if that will cause issues, but I would change the indentation from spaces to tabs.