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WithInfantryBody - AttackSequences, how do they work?
Posted: Sat Dec 29, 2018 4:41 pm
by Zeruel87
i see there is a Trait so you can tell an infantry unit to use different attack animations for different Armaments (attacks), but i dont get it how to correctly put it in the .yaml files and i cant find an example.
Re: WithInfantryBody - AttackSequences, how do they work?
Posted: Sun Dec 30, 2018 10:23 pm
by Graion Dilach
Code: Select all
mingxia:
[...]
Armament@primary2:
Name: secondary
Weapon: MingxiaGun
RequiresCondition: !rank-heroic && !weapondisable
Armament@elite2:
Name: secondary
Weapon: MingxiaGunE
RequiresCondition: rank-heroic && !weapondisable
WithInfantryBody:
AttackSequences:
secondary: shoot-gun