Infiltration mission look alike map gives script error
Posted: Thu Dec 20, 2018 2:52 am
As far as I can tell the Infiltration mission is not winnable.
Especially single player mission.
So I thought I would make a look alike map, with Tanya, Medic,
Engineer, and one Artillery added to the map.
Made no changes to the lua script.
Manage to capture the enemy base, and destroy the dogs in way of
the spy.
When I get the spy into the lab undetected, I get a script error.
Here is my Lua log.
Especially single player mission.
So I thought I would make a look alike map, with Tanya, Medic,
Engineer, and one Artillery added to the map.
Made no changes to the lua script.
Manage to capture the enemy base, and destroy the dogs in way of
the spy.
When I get the spy into the lab undetected, I get a script error.
Here is my Lua log.
Code: Select all
Fatal Lua Error: [string "BindingSupport.lua"]:30: Actor '3tnk (dead)' does not define a property 'Attack'
at OpenRA.Scripting.ScriptContext.FatalError(String message)
at OpenRA.Mods.Common.Scripting.TriggerGlobal.<AfterDelay>c__AnonStorey0.<>m__0()
at OpenRA.Effects.DelayedAction.<Tick>m__0(World w)
at OpenRA.World.Tick()
at OpenRA.Game.InnerLogicTick(OrderManager orderManager)
at OpenRA.Game.LogicTick()
at OpenRA.Game.Loop()
at OpenRA.Game.Run()
at OpenRA.Game.InitializeAndRun(String[] args)
at OpenRA.WindowsLauncher.RunGame(String[] args)
at OpenRA.WindowsLauncher.Main(String[] args)
Fatal Lua Error: [string "BindingSupport.lua"]:30: Actor '3tnk (dead)' does not define a property 'Attack'
at OpenRA.Scripting.ScriptContext.FatalError(String message)
at OpenRA.Mods.Common.Scripting.TriggerGlobal.<AfterDelay>c__AnonStorey0.<>m__0()
at OpenRA.Effects.DelayedAction.<Tick>m__0(World w)
at OpenRA.World.Tick()
at OpenRA.Game.InnerLogicTick(OrderManager orderManager)
at OpenRA.Game.LogicTick()
at OpenRA.Game.Loop()
at OpenRA.Game.Run()
at OpenRA.Game.InitializeAndRun(String[] args)
at OpenRA.WindowsLauncher.RunGame(String[] args)
at OpenRA.WindowsLauncher.Main(String[] args)