Red Alert: Retaliation and Tiberian Dawn (Console) Sprites?

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Jormungandr
Posts: 10
Joined: Sat Aug 25, 2018 11:44 am

Red Alert: Retaliation and Tiberian Dawn (Console) Sprites?

Post by Jormungandr »

I'm looking to create a mod map or three using my own custom ruleset based on the default gameplay, but as I was browsing YouTube I came across videos of the console ports... and immediately noticed that a lot of (but not all of) the sprites, such as the Nod turret in its damaged state and the vehicles in general, had a lot more detail than those on the PC versions.

Is it just a resolution thing or did Westwood actually re-render assets for the ports?

https://youtu.be/j7r2lm9oZq8?t=219
https://youtu.be/mzBNGBiPLKQ?t=275

Does anyone know how I can crack open the .isos, extract the assets? Or view them so I can create my own variations from scratch in Photoshop?

SirCake
Posts: 393
Joined: Thu Feb 04, 2016 5:40 pm

Re: Red Alert: Retaliation and Tiberian Dawn (Console) Sprites?

Post by SirCake »

Hey Jorgumandr,
IceReaper did some videos on reverse engineering. For KKND. Maybe you can get some information there.
Btw. making sprites in Photoshop (except buildings maybe) is a bad idea. The result won't look good and take a lot of work. Use blender instead, and render 3D models to 2D.

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