Red Alert: Retaliation and Tiberian Dawn (Console) Sprites?
Posted: Sun Nov 04, 2018 6:29 pm
I'm looking to create a mod map or three using my own custom ruleset based on the default gameplay, but as I was browsing YouTube I came across videos of the console ports... and immediately noticed that a lot of (but not all of) the sprites, such as the Nod turret in its damaged state and the vehicles in general, had a lot more detail than those on the PC versions.
Is it just a resolution thing or did Westwood actually re-render assets for the ports?
https://youtu.be/j7r2lm9oZq8?t=219
https://youtu.be/mzBNGBiPLKQ?t=275
Does anyone know how I can crack open the .isos, extract the assets? Or view them so I can create my own variations from scratch in Photoshop?
Is it just a resolution thing or did Westwood actually re-render assets for the ports?
https://youtu.be/j7r2lm9oZq8?t=219
https://youtu.be/mzBNGBiPLKQ?t=275
Does anyone know how I can crack open the .isos, extract the assets? Or view them so I can create my own variations from scratch in Photoshop?