Dark Colony 1997 [mod]

its will be wonderful if this mod will be possible on ORA engine.

Information and discussion for custom maps and mods.
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Remuneration
Posts: 52
Joined: Sun Mar 09, 2014 3:49 pm

Dark Colony 1997 [mod]

Post by Remuneration »

https://en.wikipedia.org/wiki/Dark_Colony

Wich resources of the game we can use now, without write additional parsers?

Can OpenRA RIP or play music CD audio format dirrectly from compact disk?

lawANDorder
Posts: 140
Joined: Tue Oct 24, 2017 3:20 pm

Re: Dark Colony 1997 [mod]

Post by lawANDorder »

Do you know if the game was released as a freeware version like the 1st gen c&c games or if there is a free demo version from which the assets can be extracted? People might be able to help when you can link to (not pirated) original files.

Matt
Posts: 1144
Joined: Tue May 01, 2012 12:21 pm
Location: Germany

Re: Dark Colony 1997 [mod]

Post by Matt »

At the moment OpenRA can't rip anything of it. You will need to write an additional parser. The fileformat is different. http://dspr.malikov.us/ is a web viewer of it. There is a converter (with source code!) available at http://www.dreamerman.cba.pl/en/jez.php?jp=3

Dzierzan
Posts: 5
Joined: Thu Aug 02, 2018 2:31 pm

Re: Dark Colony 1997 [mod]

Post by Dzierzan »

IceReaper has also reverse engineered DC. We might together develop DC for OpenRA, once we are done with KKND mod.

IceReaper
Posts: 10
Joined: Fri May 20, 2011 9:36 pm

Re: Dark Colony 1997 [mod]

Post by IceReaper »

I have all the code here. if you are interested, talk to us on discord, as i can write you the asset loaders.

Remuneration
Posts: 52
Joined: Sun Mar 09, 2014 3:49 pm

Re: Dark Colony 1997 [mod]

Post by Remuneration »

IceReaper wrote:
Tue Sep 18, 2018 8:52 pm
I have all the code here. if you are interested, talk to us on discord, as i can write you the asset loaders.
Thanks! It will be intresting to learn how to add or write some parsers

Matt
Posts: 1144
Joined: Tue May 01, 2012 12:21 pm
Location: Germany

Re: Dark Colony 1997 [mod]

Post by Matt »


J.Slavik
Posts: 4
Joined: Sun Dec 01, 2019 9:13 am

Re: Dark Colony 1997 [mod]

Post by J.Slavik »

Here's a public demo I think: https://download.cnet.com/Dark-Colony-d ... 09943.html

e: could probably be used for some assets right?

Dzierzan
Posts: 5
Joined: Thu Aug 02, 2018 2:31 pm

Re: Dark Colony 1997 [mod]

Post by Dzierzan »

If it's assets complete then why not.

pawel0482
Posts: 2
Joined: Wed Jul 08, 2020 3:55 pm

Re: Dark Colony 1997 [mod]

Post by pawel0482 »

YESSSSSS :) Dark Colony on OpenRA engine, it will be great :D btw I am new on the forum but I just can't hide my excitement about this project, Dark Colony and KKND 2 Crossfire on OpenRA it will be dream come true :) My first strategy games I played when I was about 8-9 years old was C&C Tiberian Sun, Dark Colony & KKND 2. So I keep my fingers crossed for you guys, let you succeed and I wish you all the best;) btw sorry for my english xd

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