adding VoxelUnits in OpenRA?
Posted: Thu Mar 15, 2018 5:28 pm
This describes how to add a Voxel Uni:
https://github.com/OpenRA/OpenRA/wiki/A ... nit-ingame
Is this still working in the latest OpenRA versions?
I receive first this error:
Exception of type `System.IO.InvalidDataException`: `VoxelSequences` is not a valid mod manifest entry.
So I have put it under normal Sequences
Later the game crashes with:
Exception of type `System.InvalidOperationException`: Unit `wini` does not have a sequence named `idle`
I have copied wini.vox and wini.hva into my bits directory...
and added the tibsun palette unittem.pal to the game
https://github.com/OpenRA/OpenRA/wiki/A ... nit-ingame
Is this still working in the latest OpenRA versions?
Code: Select all
VoxelSequences:
cncred|sequences/voxels.yaml
Exception of type `System.IO.InvalidDataException`: `VoxelSequences` is not a valid mod manifest entry.
So I have put it under normal Sequences
Later the game crashes with:
Exception of type `System.InvalidOperationException`: Unit `wini` does not have a sequence named `idle`
I have copied wini.vox and wini.hva into my bits directory...
and added the tibsun palette unittem.pal to the game