SirCake's Mod/map Haven

Maps, Modded maps and updates on SirCakes modding stuff.

Information and discussion for custom maps and mods.
SirCake
Posts: 384
Joined: Thu Feb 04, 2016 5:40 pm

Re: Bold Balance Playtest Maps

Post by SirCake »

Hello,

I will be taking a hiatus from openra, for at least a year. But I found one final unfinished map I wanted to share with you.

The Idea was to create a map which tells you what you are doing wrong (from the perspective of optimal competitive play) in a 1v1 situation. For example not deploying your mcv fast enough, not building units while floating chash or having "ineffective" harvesters. Planned later even with voice comments of well known casters. I think it should run on release-20180307.
I didn't want to create this map alone and several attempts at working together with other people and high level players failed (because they are slouches ;) ). So I put that one aside.

I will not provide any support whatsoever but if you are interested, then do whatever you want with it!

Cheers
(I will only read PMs)
Attachments
TutorialMap.zip
(27.08 KiB) Downloaded 56 times

SirCake
Posts: 384
Joined: Thu Feb 04, 2016 5:40 pm

Re: Bold Balance Playtest Maps

Post by SirCake »

Greetings Commanders,

I have finally returned! My one-year-hiberation has ended. To be honest I was looking forward to get modding again :)

First thing first, I wanted to update my old modmaps so they will continue to work in the future.
I was pleasently surprised how easy the update process was, I had expected a lot more hassle!.. Guess not much did change ;P
I noticed a bunch of improvements, obviously

So here is a slightly changed UOEv008 with inspirations from the remaster:
https://resource.openra.net/maps/35888
https://resource.openra.net/maps/35890
Changes since UOEv007:
  • Changed naval move speed on water to 80% (-20%), the openRA defacto standard for "normal" speed. Also, Naval units in the original were much slower and it did not seem reasonable that a medium tank is slower than a destroyer.
  • Fixed price reduction calculation error :) Radar dome is now really only 17% cheaper.
  • If you are interested the attached text filecontains a full list of all changes (Sir, theres alot of them)
    FullChangelogUOEv008.txt
    All the details.
    (2.52 KiB) Downloaded 16 times

I will continue modding for some indefinite time, my focus will be on Dune2k again so keep an eye out for that!
Glad to be back,
Cheers,
Sir Cake

Check out Dune2k-Advanced on my moddb page!

SirCake
Posts: 384
Joined: Thu Feb 04, 2016 5:40 pm

Re: SirCake's Mod/map Haven

Post by SirCake »

Phew,

part two of my map update was much more work than the UOE maps! Didn't expect that!
Anyway, it's done :)

Dive into a short visit to Dune with those vsMission maps, which are all non-standard to play. You play vs another player,
but everyone has their own, asymmetric objectives.

By far the best one is https://resource.openra.net/maps/26271/, which can be played 1v1, 2v1 or 2v2.
Quick five minute or less 1v1 battles on https://resource.openra.net/maps/35913/, can you figure out how to win as each faction?

If you are now hooked, there are two more 1v1 vsMissions:
https://resource.openra.net/maps/36055/
and https://resource.openra.net/maps/36011/

and one 3 player free-for all with an interesting twist https://resource.openra.net/maps/36010/

Have fun !

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