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Re: Mod: C&C: Combined Arms

Posted: Tue Aug 28, 2018 8:43 am
by eskimo
Pchote iirc reckoned that there were many offline players. Regardless i think team based games dwarf competitive 1vs1. It's just the 1vs1 players tend to opt to bug finding and testing/balance more

Re: Mod: C&C: Combined Arms

Posted: Tue Aug 28, 2018 1:39 pm
by camundahl
Yeah there are a lot of team games too, but i just don't think it wise or even possible to build an AI that is competitive without using an advanced actual AI bot like what they are testing with DOTA.

Re: Mod: C&C: Combined Arms

Posted: Fri Aug 31, 2018 11:26 am
by eskimo
Did you ever play " Heck with brutal AI" mod map on RA2?

I think that would be a great addition to ORA. It wasn't an intelligent AI, but rushed rediculous amount of units and cheated eco completely.

But yeah, intelligent AI is probably far too much dev time to be worth it.

Re: Mod: C&C: Combined Arms

Posted: Fri Aug 31, 2018 5:47 pm
by camundahl
I spent most of my time on RA2 playing online but yeah "cheating" AI can definitely be challenging.

Re: Mod: C&C: Combined Arms

Posted: Sat Sep 01, 2018 4:54 am
by Inq
I might try change AI factories to the TD production model, while keeping player factories the same. Thus letting them pump out units faster. (Units from every factory/barracks) Might make it harder

Still won’t solve the horrible pathing & indecisiveness... (especially air units)
The amount of times I’ve watched the AI scared to commit Kirov’s against like one rocket trooper & large portions of the oppositions base are undefended...

Re: Mod: C&C: Combined Arms

Posted: Sat Sep 01, 2018 7:25 am
by eskimo
Inq wrote:
Sat Sep 01, 2018 4:54 am
The amount of times I’ve watched the AI scared to commit Kirov’s against like one rocket trooper & large portions of the oppositions base are undefended...
You'd be surprised the amount of 1vs1 players who do that also when not scouting :D

Re: Mod: C&C: Combined Arms

Posted: Sat Sep 08, 2018 12:58 am
by Inq
You can grab the 0.51 test version @ https://github.com/Inq8/CAmod/releases :)

Its quite simply a rough copy of 0.5 upgraded to the latest playtest with installers!. (Should be playable on Windows,Mac,Linux!) :bana:
(I have tested the appimage on Linux & it works but you'll need to download and play OpenRA - Red Alert once on a fresh install, I'll try fix this in the future)

I've also begun work on a new version, with new features, (less crashes & more polish too hopefully!)

More information coming soon.

Re: Mod: C&C: Combined Arms

Posted: Thu Sep 13, 2018 7:19 am
by Inq
0.52.3 Released, No major changes,
fixes critical errors with Linux versions & content installer. 8)

https://www.moddb.com/mods/command-conq ... einstaller

Re: Mod: C&C: Combined Arms

Posted: Thu Sep 13, 2018 11:18 am
by Matt
Fallen wrote:
Mon Aug 27, 2018 10:43 pm
I don't understand why the OPENRA team didn't improve the ai that much. They still get stuck on certain maps and have some silly scripting. I also hate the fact that you are forced to choose which ai you are playing... You should be able to select random so you might get a rush ai. normal ai or turtle ai... It would be so much better as setting the ai yourself all the time makes them to predictable.
Improving the AI isn't trivial. However the random AI button is doable. I suggest you file a ticket for that at https://github.com/OpenRA/OpenRA/issues/new

Re: Mod: C&C: Combined Arms

Posted: Thu Sep 13, 2018 12:31 pm
by netnazgul

Re: Mod: C&C: Combined Arms

Posted: Sat Jan 05, 2019 10:44 pm
by Piton one
one day the mod crashes and if i start is again dere is only the cursor cool! i have a Blackscreen Program

Re: Mod: C&C: Combined Arms

Posted: Thu Jul 04, 2019 4:52 am
by Inq
Combined Arms Lite is available for those that want it.

It's a less feature heavy & hopefully more stable version of my mod Combined Arms. :D

https://www.moddb.com/mods/command-conq ... st-release

Image

Re: Mod: C&C: Combined Arms

Posted: Fri Jan 10, 2020 4:15 pm
by Inq
Combined Arms has been updated for 2020.

Image

Download here: https://www.moddb.com/mods/command-conq ... darms-0-60

Re: Mod: C&C: Combined Arms

Posted: Fri Jan 10, 2020 7:34 pm
by Matt
That looks sick!

Re: Mod: C&C: Combined Arms

Posted: Fri Jan 24, 2020 9:12 am
by Ronald
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