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How to convert the shp TD unitcolors to RA?

Posted: Fri May 12, 2017 11:53 am
by Materianer
Unfortunally the td colors wont fit with the ra ones so how can i change them?

Posted: Sat May 13, 2017 11:02 am
by KOYK_GR
There are 2 ways

1: use shp builder to convert the colors https://www.ppmsite.com/?go=shpbuilderinfo

2: use the palette traits

The second is the easiest.

Do the following:

open palettes.yaml and add this

Code: Select all

	PaletteFromFile@playerTD:
		Name: playerTD
		Filename: temperatTD.pal
		ShadowIndex: 4
	PlayerColorPalette@playerTD:
		BaseName: playerTD
		BasePalette: playerTD
		RemapIndex: 176, 178, 180, 182, 184, 186, 189, 191, 177, 179, 181, 183, 185, 187, 188, 190
Next step is to add the TD palette file to your mod directory (rename it to temperatTD.pal first)

Final step is to make the game use the TD palette to the units you want, for that, do this to the units you want to "convert" from TD to RA

Code: Select all

	RenderSprites:
		PlayerPalette: playerTD

Posted: Tue Mar 06, 2018 12:10 pm
by bodomalo
OpenRA.YamlException: Actor type playercolorpalette@playerra: Junk value `playerRA` on trait node BaseName

Why do I receive this error Message so many times?

The "Junk value"...whatever...

Is this wrong?

Code: Select all

^Palettes:      
	PaletteFromCurrentTileset@terrain:
		Name: terrain
		ShadowIndex: 4
	PaletteFromCurrentTileset@static:
		Name: staticterrain
		ShadowIndex: 4
	PaletteFromFile@playerRA:
		Name: playerRA
		ShadowIndex: 4
		Filename: temperatRA.pal 
  PlayerColorPalette@playerRA:
    BaseName:playerRA
    BasePalette:playerRA
    RemapIndex: 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95 		
	PaletteFromFile@chrome:
		Name: chrome
		Filename: temperat.pal
		ShadowIndex: 3
		AllowModifiers: false
	PaletteFromFile@beaconposter:
		Name: beaconposter
		Filename: temperat.pal
		ShadowIndex: 3
	PaletteFromFile@effect:
		Name: effect
		Filename: temperat.pal
		ShadowIndex: 4
	PaletteFromFile@colorpicker:
		Name: colorpicker
		Filename: temperat.pal
		ShadowIndex: 4
		AllowModifiers: false
	PaletteFromRGBA@shadow:
		Name: shadow
		R: 0
		G: 0
		B: 0
		A: 140
	PaletteFromRGBA@cloak:
		Name: cloak
		R: 0
		G: 0
		B: 0
		A: 140
	PaletteFromRGBA@highlight:
		Name: highlight
		R: 255
		G: 255
		B: 255
		A: 128
	PaletteFromRGBA@moveflash:
		Name: moveflash
		R: 255
		G: 255
		B: 255
		A: 64
	PaletteFromRGBA@disabled:
		Name: disabled
		R: 0
		G: 0
		B: 0
		A: 180
	ShroudPalette@shroud:
		Name: shroud
		Type: Shroud
	ShroudPalette@fog:
		Name: fog
		Fog: true
	FixedColorPalette@BlueTiberium:
		Base: terrain
		Name: bluetiberium
		Color: 89BAFF
		RemapIndex: 176, 178, 180, 182, 184, 186, 189, 191, 177, 179, 181, 183, 185, 187, 188, 190
	PlayerColorPalette:
		BasePalette: terrain
		RemapIndex: 176, 178, 180, 182, 184, 186, 189, 191, 177, 179, 181, 183, 185, 187, 188, 190
	PlayerHighlightPalette:
	MenuPaletteEffect:
		MenuEffect: Desaturated
	CloakPaletteEffect:
	FlashPaletteEffect:
	RotationPaletteEffect@water:
		ExcludePalettes: effect, chrome
		RotationBase: 32

Posted: Tue Mar 06, 2018 2:16 pm
by abcdefg30
Just some random guesses: Wrong indentation, missing space between the ":" and the value ("playerRA").