RA units to TD
Posted: Tue Feb 07, 2017 3:09 pm
I have a problem with smoke,i can't edit the palette it uses,this is what i did so far:
#Under Rules
palettes.yaml
vehicles.yaml
#smoke2_m is basically a copy of smoke_m from RA and renamed to smoke2_m
#Husks.yaml
#Under sequences:
misc.yaml
# the above is a copy from smoke_m
So any idea what am doing wrong and how to fix it?
#Under Rules
palettes.yaml
Code: Select all
PaletteFromFile@playerRA:
Name: playerRA
Filename: temperatRA.pal
ShadowIndex: 4
PlayerColorPalette@playerRA:
BaseName: playerRA
BasePalette: playerRA
RemapIndex: 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95
Code: Select all
3TNK:
SmokeTrailWhenDamaged:
Sprite: smoke2_m
Palette: playerRA
#Husks.yaml
Code: Select all
3TNK.Husk:
Inherits: ^Husk
Tooltip:
Name: Husk (Heavy Tank)
ThrowsParticle@turret:
Anim: turret
TransformOnCapture:
IntoActor: 3tnk
RenderSprites:
Image: 3tnk.destroyed
PlayerPalette: playerRA
misc.yaml
Code: Select all
smoke2_m:
idle:
Length: *
Offset: 2, -5
ZOffset: 512
loop:
Start: 49
Length: 42
Offset: 2, -5
ZOffset: 512
end:
Start: 26
Length: -26
Offset: 2, -5
ZOffset: 512
So any idea what am doing wrong and how to fix it?