Hi all
This is a mode i invented is called Trenches.the rules are the following:
To earn Money you will need to station any type of infantry unit to any or all villages.
Each civilian building gives 100$ every 27 seconds.
Each village has maximum of 4 buildings with the exception of the villages at the starting positions,that have 6 buildings.
Default Starting Cash 1500$.
Villages can be destroyed permanently and repaired by engineers.
Both Allied and soviet have the same units and buildings.
You get only 1 Pre deployed Construction Yard.
You can't Build any mcv.
Construction Yard Health is now 5000 from 1500,Building space raised to 20c.
The Artillery unit now fires a 3 round burst,Has more range,it cost 2500 and you can only build 3 max.
The dog no longer see stealthed units,but it will detect spy and hijacker units.
Capturing enemy super weapons grants you extra powers.
Camo Pillbox armor changed to wood.
Medic now requires you to have a hospital under your control.
Paratroopers now come with 3 air planes,with triple the units.
The following are disabled units and buildings:
MCV,PROC,SILO,HARV,SPEF,STEK,V2RL,SPEN,FTUR,SAM,TSLA,PBOX,SHOK, HPAD,MIG,TRAN,HELI,HIND,TTNK,CTNK,QTNK,STNK.
Build Time Speed Reduction is now per building:
100, 50, 33, 25, 20, 17, 14, 13, 11, 10, 9, 8, 8, 7, 7, 6, 6, 6, 6, 5.
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I didn't make the terrain,from what i understood the original creator is Ricepower991,
i might be wrong.
What i did was to add/make the rules the lua file and remove the ore from the map.to be clear i don't know Ricepower991 or never come to contact with him.
A part from the map terrain,the rules are my creation,and i took a lot of inspiration from Zypres,he actually came up with many ideas that fine tuned the project. am really considering adding his name in the credits.
Here is the map link http://resource.openra.net/maps/18957/
So Test my map,give some feedback,and rate it.
sorry for my english.
[RA] [Game Mode] Europe - Trenches.
Test my map,give some feedback,and rate it.
Nice map
Folks, this map is really cool, and got some features we should copy.
- Information in the lobby about positions and rules of the map, together with changes (still miss the version#, but this helps a lot for players)
- Information in Briefing and with onscreen in the game
- Live HUD information
- Control-points like Battlefield (just instant), and the game Z
- new unit/drop
- non-removable and non-buildable MCV
- Attachments
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- OpenRA-2017-02-03T001104063Z2.png (717.86 KiB) Viewed 5208 times
Last edited by zypres on Tue Feb 07, 2017 8:18 pm, edited 1 time in total.
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- Posts: 1086
- Joined: Wed Dec 10, 2014 11:59 am
Re: Nice map
That indeed sounds interesting. Going to fire up some games tomorrow afternoon!zypres wrote: ↑Folk, this map is really cool, and got some features we should copy.
I hope we get to see more games like this, and that others can copy some of the features in this map. I had fun playing this map, and is impressed with how he made this map.
- Information in the lobby about positions and rules of the map, together with changes (still miss the version#, but this helps a lot for players)
- Information in Briefing and with onscreen in the game
- Live HUD information
- Control-points like Battlefield (just instant), and the game Z
- new unit/drop
- non-removable and non-buildable MCV
Playlist with ALL games of the Dark Tournament Youtube.com/CorrodeCasts
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