Please try again to help me with LUA
Posted: Tue Jul 05, 2016 6:54 pm
Hello! 
So I think that I have tryied to move on with LUA after a lot of time ago. Before that I gave up because I worked for money and because of I need some success in my activity regularly also I cancelled with Openra. Just didn't know if I am going to make some or I only will spend time for sitting on front of LUA reaching nowhere.
I am not sure if I know now something about LUA theoretically and considering the books but I think I know now a first simple thing about LUA practically and functionally that is an imagination of how things works. And I created also the first simple tutorial rather not for you guys but for me and for you guys to leave an imagination of how I really need to be guided in all other things that I still can't do.
Even I can't believe but I really have that much hard times with LUA API for Openra and I know that the most of other things have much understable guides for those to learn. I also found that people here was nice and tried to give me some more detailed ways how to send me understanding LUA first. Just I cannot imagine how LUA is merged with Openra and I don't understand how LUA can do applications and such without being merged with something.
I must undestand the structure of LUA. Lot's of other languages are understandable because those include understandable keywords like simple "draw", "destroy" etc. but LUA, well, it include like just some elements as "function", "=" and even "if" keywords but I cannot make with those the whole world.
So if someone bothers not only for me but also for others then I need a lessons simple as mine. For example short mission only with units that will attack the player. One function. The list of function on already existing guide with parameters are like but what I should write to " int closeEnough = 0" field. I am truly able to merge those simple knowledges for creating a whole thing by myself. Every test will cause not just a glitch but a fatal error and I think like what, this LUA is like what. :O
I am also not that exact in other things than LUA because I am able to figure out writing a file named map.yaml. LUA however, is here first really simple challenge and if someone would make it that understandable about how to give an attack action to a unit then I would be a lot of smarter enough to learn more.
Place extracted content to: C:\Users\<Username of your PC>\Documents\OpenRA\maps\ra\<Your Openra release>\
Open LUA file to see what can help me.
Please understand me!

So I think that I have tryied to move on with LUA after a lot of time ago. Before that I gave up because I worked for money and because of I need some success in my activity regularly also I cancelled with Openra. Just didn't know if I am going to make some or I only will spend time for sitting on front of LUA reaching nowhere.

I am not sure if I know now something about LUA theoretically and considering the books but I think I know now a first simple thing about LUA practically and functionally that is an imagination of how things works. And I created also the first simple tutorial rather not for you guys but for me and for you guys to leave an imagination of how I really need to be guided in all other things that I still can't do.
Even I can't believe but I really have that much hard times with LUA API for Openra and I know that the most of other things have much understable guides for those to learn. I also found that people here was nice and tried to give me some more detailed ways how to send me understanding LUA first. Just I cannot imagine how LUA is merged with Openra and I don't understand how LUA can do applications and such without being merged with something.
I must undestand the structure of LUA. Lot's of other languages are understandable because those include understandable keywords like simple "draw", "destroy" etc. but LUA, well, it include like just some elements as "function", "=" and even "if" keywords but I cannot make with those the whole world.
So if someone bothers not only for me but also for others then I need a lessons simple as mine. For example short mission only with units that will attack the player. One function. The list of function on already existing guide with parameters are like but what I should write to " int closeEnough = 0" field. I am truly able to merge those simple knowledges for creating a whole thing by myself. Every test will cause not just a glitch but a fatal error and I think like what, this LUA is like what. :O
I am also not that exact in other things than LUA because I am able to figure out writing a file named map.yaml. LUA however, is here first really simple challenge and if someone would make it that understandable about how to give an attack action to a unit then I would be a lot of smarter enough to learn more.

Place extracted content to: C:\Users\<Username of your PC>\Documents\OpenRA\maps\ra\<Your Openra release>\
Open LUA file to see what can help me.

Please understand me!
