Hi all! First, thanks for epic OpenRA project and sorry about my bad english. Im from http://www.cncseries.ru/ community, where one of us developing http://www.moddb.com/mods/cctda We need dedicated server, cause most of us have problems with port forwarding and cant host games. For now, we fixing it by replacing "cnc" folder, to play on TD servers, but its not right.
So, our questions is: Does OpenRA dedicated servers support other mods, like our? Can OpenRA community host just one server for our project?
Thanks!
Dedicated Server for our mod
Dedicated Server for our mod
Last edited by Foxvic on Sat Jun 25, 2016 5:09 pm, edited 1 time in total.
- Graion Dilach
- Posts: 277
- Joined: Fri May 15, 2015 5:57 pm
Your mod - at least at this moment - seems to clash with the vanilla TD mod shipped with OpenRA.
At least that is the impressions I get from the screenshots.
Make sure that your mod does stand as its own instance, in its own mod subdir, to make sure that dedicated servers won't clash with already existing TD servers, and more importantly, do not irritate the players.
At least that is the impressions I get from the screenshots.
Make sure that your mod does stand as its own instance, in its own mod subdir, to make sure that dedicated servers won't clash with already existing TD servers, and more importantly, do not irritate the players.
I dunno what you talking about, we played 12+ players with replacing TD folder, and right now i started skirmish with AI using TDA folder.jaZz_KCS wrote: ↑Your mod - at least at this moment - seems to clash with the vanilla TD mod shipped with OpenRA.
At least that is the impressions I get from the screenshots.
Make sure that your mod does stand as its own instance, in its own mod subdir, to make sure that dedicated servers won't clash with already existing TD servers, and more importantly, do not irritate the players.
How are u install it?
This is not my mod and sadly i cant give full info about code. Author learning modding OpenRA "In Field" and results for first time not bad in our opinion. Ofc, we dont know about code issues, but gameplay is fun.Graion Dilach wrote: ↑Could you guys actually learn how to mod beforehand? I've left a looong list of issues which seemingly went ignored entirely.
You can watch it here https://www.youtube.com/watch?v=DMw8JYwgpes (Recorder not regular C&C player and doing some crazy stuff)
Just place the mod in a new folder and make changes on mod.yaml, specifically in the part where it looks for the files to read (rules, weapons and sequences), you ARE going to have desyncs if you dont do it, you just need one guy with one different file and the game crashes. Also players shouldnt need to reinstall ora to recover their cnc, i dont think most players will accept that.
Your moddb link throws a 404.
Your moddb link throws a 404.
I know what replacing CnC is stupid, thats why we need dedicated server. For test you can exctract tda folder and use it as other mod. 404 because dot at end, thanksNolt wrote: ↑Just place the mod in a new folder and make changes on mod.yaml, specifically in the part where it looks for the files to read (rules, weapons and sequences), you ARE going to have desyncs if you dont do it, you just need one guy with one different file and the game crashes. Also players shouldnt need to reinstall ora to recover their cnc, i dont think most players will accept that.
Your moddb link throws a 404.
The dedicated server (OpenRA.Server.exe) is included with OpenRA, and can be run by anyone for any installed mod. https://github.com/OpenRA/OpenRA/wiki/Dedicated has some instructions for how to use it.
There is no info at wiki, how change mod running on server.Sleipnir wrote: ↑The dedicated server (OpenRA.Server.exe) is included with OpenRA, and can be run by anyone for any installed mod. https://github.com/OpenRA/OpenRA/wiki/Dedicated has some instructions for how to use it.