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OpenRA current modding guide?

Posted: Fri Apr 22, 2016 5:49 am
by Voidwalker
Is there any modding guide for current version? And how is it even working? I couldn't even change rules, I made tweaks and stuff even like cost decrease but it wasn't really in the game. Can somebody explain how exacly openra reads stuff?

Posted: Fri Apr 22, 2016 7:09 am
by Graion Dilach
The game reads stuff in the defined order from mod.yaml. Beyond that, you only need https://github.com/OpenRA/OpenRA/wiki/Traits-(playtest) or https://github.com/OpenRA/OpenRA/wiki/Traits (depending on version). Everything onwards is usually a no-brainer.

If you created a new yaml and thrown your stuff there, then you have to list this new yaml in the mod.yaml. If you edited a base mod yaml then the changes should pop up during playing.

Posted: Fri Apr 22, 2016 1:35 pm
by Voidwalker
Then it seems that I have a problem, without changing anything else or making new folder, from old c&c mod I changed cost value of mammoth tank and it haven't changed (of course I've saved). What can make such an error?
Edit: works for playtest but not for normal version

Posted: Sun May 01, 2016 8:55 am
by Matt
The hand-written https://github.com/OpenRA/OpenRA/wiki/Modding-Guide is sadly way outdated.