Scorp's Mod (w.i.p)
Posted: Sat Jan 16, 2016 1:42 pm
So I've been modding the last few releases of OpenRA, mostly adding various units and functionalities to the default RA mod in order to have some more variety in the game. I thought at this point I'd share the mod with the great community here. The idea is that people besides myself get to test it, try out ideas, etc. It isn't balanced for competetive MP at this point. Only extensive playtesting with a large number of players would allow that, as you're all aware of from Default RA mod.
Scorp's Mod (lacking a catchy name) properties:
- works with Christmas 2015 release of OpenRA
- Gameplay options have been expanded by adding new units, structures and support powers to all factions. The AI uses these units and the support powers.
- The mod doesn't confine itself to a specific map. It is rather meant to be used with any map that supports the abovementioned OpenRA release and has no interfering custom rules.
Download
http://www.share-online.biz/dl/KJQ9T11OKLW9
Installation
Simply unzip the downloaded file into your /openRA/mods folder. It doesn't overwrite any existing files and it doesn't hinder you in any way to play the default OpenRA mods.
Play
Start OpenRA. Go to the Mod selection interface and load Scorp's Mod.
Uninstallation
The next OpenRA update you install will delete Scorp's mod. Otherwise just delete ~openra/mods/rascorp
Screenshots
http://img.xrmb2.net/images/125072.png
http://img.xrmb2.net/images/177907.png
http://img.xrmb2.net/images/836261.png
http://img.xrmb2.net/images/226301.png
http://img.xrmb2.net/images/642738.png
http://img.xrmb2.net/images/625585.png
http://img.xrmb2.net/images/516847.png
http://img.xrmb2.net/images/930206.png
http://img.xrmb2.net/images/396319.png
http://img.xrmb2.net/images/785989.png
http://img.xrmb2.net/images/473167.png
http://img.xrmb2.net/images/333939.png
http://img.xrmb2.net/images/198182.png
http://img.xrmb2.net/images/403100.png
http://img.xrmb2.net/images/169637.png
http://img.xrmb2.net/images/714616.png
http://img.xrmb2.net/images/527726.png
http://img.xrmb2.net/images/757416.png
Factions:
The Factions are the same as in default OpenRA. Several changes, additions mostly, were made to all factions with the aim to make playing any of the factions overall more versed. Below is a quick rundown of additions as compared to OpenRA's default RA mod. These are just additions. Factions generally retain their other units, some units may have had functionalities added to them.
Allies (common additions)
Buildings
- The Guard Tower allows overseeing the area around the allied base and is fitted with a general purpose machine gun.
- The Rocket Tower is the most powerful allied defense structure. Its rockets may strike down any target.
- The Advanced Communication Tower allows calling in air support
- The Allied Command Center allows calling in strategic air support and building heavy artillery
Units:
Vehicles
The Heavy Artillery fires powerful yet not very accurate projectiles over huge ranges. It only fires when ordered to.
The Allied Heavy Tank has considerable firepower against any kind of threat.
Aircraft
The Huey armed transport helicopter brings a small squad of up to 3 infantry quickly to any place on the map. By default, an e1 and e3 are in it. It may attack targets with M60mg and rockets.
Support Powers
- A10
A single A10 Bomber will attack the target with bombs and machine guns
- A10 Squad
A squad of 3 A10 bombers will attack the target with bombs and machine guns
- Spyplane
The advanced communicatiosn tower now allows allies to send Spy Planes as well
Germany
Infantry
The Commando is a special forces elite infantry soldier that attacks targets with a battle rifle and rifle grenades.
Vehicles
The Eisenfaust tank is a special tank-hunter combat tank fitted with a fast-firing gun turret.
England
Infantry
The Commando is a special forces elite infantry soldier that attacks targets with a battle rifle and rifle grenades.
France
Infantry
- Legionnaire. These elite infantry units have been trained in the dense jungles of french-guyana and are especially agile in difficult terrain.
Aircraft
The Tiger combat Helicopter is the french air combat unit of choice.
Soviet (common additions)
Buildlings:
- Fcom the Soviet forward command building gives access to strategic support powers (NavSat and Spetznas drop)
Units:
Infantry
OpenRA's sniper is back but with slightly different stats. Using an SVD semi-automatic sniper rifle, snipers act as a designated marksman in support of other infantry.
Vehicles
- The mobile SAM is an amphibious anti-air rocket launching pad. It may deny enemy air superiorty almost anywhere on the map.
- The Missile Truck is the soviet baseline artillery. Multiple rockets are launched from katjusha rocket launchers in rapid succession to have an area of effect.
Aircraft
- The Hind is now back where it belongs on the soviet side. It can carry up to 5 infantry units but retains its chainguns.
- The Ka-50 Hokum is the soviet combat helicopter. It uses deadly barrages of unguided missiles to destroy slow or immobile targets. It attacks agile targets such as other helicopters using a heavy calibre autocannon.
Support Powers:
MigBomber
A fast Mig Bomber will attack anything in its flight path with bombs and machine guns.
NavSat
The forward command building will allow soviets to also use the NavSat
Russia
Buildlings:
- Sentry Tower the Sentry tower can be garrisoned with two soldiers. By default it holds one E1 and E3.
Vehicles:
- The BetaTank is a new version of the Teslatank that allows anti-air use of Tesla Coils.
- The Tesla Fortress is the latest development in mobile tesla coil development. A Large Tesla Coil is fitted into the Chassis of a Mammoth Tank. It can strike at ground targets as well as airborne.
Support Powers:
- Spetznas Drop
A group of elite infantry will be paradropped with an APC at the target. Fast paced sneaky behind-enemy lines actions become possible.
Ukraine
Buildlings:
Machine gun Nest. MGnests are cheap, barely require additional energy and are fitted with a Machine Gun.
Units:
Vehicles
The Flamethrower Tank can deal very quickly with poorly armored units and buildings
Known Bugs:
New Infantry doesn't have shadows. Need to update shp files
Game hangs/crashes after finishing (winning) a map (hit esc ends the game)
Some support powers lack proper icons.
There used to be an issue with Longbow and Tiger rockets when used against buildings but i think it is fixed now.
The AI doesn't seem to build some of the new stationary defenses.
Credits:
Some of the custom assets used have been in circulation in the Internet for decades. It's hard to tell by whom they were initally designed. If anybody finds that the assets used in this mod are theirs, please let me know ITT so that proper credits can be given.
Some custom shp's were used by Gabesz in his mods and custom maps
as far as nobody else claims any IP rights on the content, feel free to use as you see fit.
Scorp's Mod (lacking a catchy name) properties:
- works with Christmas 2015 release of OpenRA
- Gameplay options have been expanded by adding new units, structures and support powers to all factions. The AI uses these units and the support powers.
- The mod doesn't confine itself to a specific map. It is rather meant to be used with any map that supports the abovementioned OpenRA release and has no interfering custom rules.
Download
http://www.share-online.biz/dl/KJQ9T11OKLW9
Installation
Simply unzip the downloaded file into your /openRA/mods folder. It doesn't overwrite any existing files and it doesn't hinder you in any way to play the default OpenRA mods.
Play
Start OpenRA. Go to the Mod selection interface and load Scorp's Mod.
Uninstallation
The next OpenRA update you install will delete Scorp's mod. Otherwise just delete ~openra/mods/rascorp
Screenshots
http://img.xrmb2.net/images/125072.png
http://img.xrmb2.net/images/177907.png
http://img.xrmb2.net/images/836261.png
http://img.xrmb2.net/images/226301.png
http://img.xrmb2.net/images/642738.png
http://img.xrmb2.net/images/625585.png
http://img.xrmb2.net/images/516847.png
http://img.xrmb2.net/images/930206.png
http://img.xrmb2.net/images/396319.png
http://img.xrmb2.net/images/785989.png
http://img.xrmb2.net/images/473167.png
http://img.xrmb2.net/images/333939.png
http://img.xrmb2.net/images/198182.png
http://img.xrmb2.net/images/403100.png
http://img.xrmb2.net/images/169637.png
http://img.xrmb2.net/images/714616.png
http://img.xrmb2.net/images/527726.png
http://img.xrmb2.net/images/757416.png
Factions:
The Factions are the same as in default OpenRA. Several changes, additions mostly, were made to all factions with the aim to make playing any of the factions overall more versed. Below is a quick rundown of additions as compared to OpenRA's default RA mod. These are just additions. Factions generally retain their other units, some units may have had functionalities added to them.
Allies (common additions)
Buildings
- The Guard Tower allows overseeing the area around the allied base and is fitted with a general purpose machine gun.
- The Rocket Tower is the most powerful allied defense structure. Its rockets may strike down any target.
- The Advanced Communication Tower allows calling in air support
- The Allied Command Center allows calling in strategic air support and building heavy artillery
Units:
Vehicles
The Heavy Artillery fires powerful yet not very accurate projectiles over huge ranges. It only fires when ordered to.
The Allied Heavy Tank has considerable firepower against any kind of threat.
Aircraft
The Huey armed transport helicopter brings a small squad of up to 3 infantry quickly to any place on the map. By default, an e1 and e3 are in it. It may attack targets with M60mg and rockets.
Support Powers
- A10
A single A10 Bomber will attack the target with bombs and machine guns
- A10 Squad
A squad of 3 A10 bombers will attack the target with bombs and machine guns
- Spyplane
The advanced communicatiosn tower now allows allies to send Spy Planes as well
Germany
Infantry
The Commando is a special forces elite infantry soldier that attacks targets with a battle rifle and rifle grenades.
Vehicles
The Eisenfaust tank is a special tank-hunter combat tank fitted with a fast-firing gun turret.
England
Infantry
The Commando is a special forces elite infantry soldier that attacks targets with a battle rifle and rifle grenades.
France
Infantry
- Legionnaire. These elite infantry units have been trained in the dense jungles of french-guyana and are especially agile in difficult terrain.
Aircraft
The Tiger combat Helicopter is the french air combat unit of choice.
Soviet (common additions)
Buildlings:
- Fcom the Soviet forward command building gives access to strategic support powers (NavSat and Spetznas drop)
Units:
Infantry
OpenRA's sniper is back but with slightly different stats. Using an SVD semi-automatic sniper rifle, snipers act as a designated marksman in support of other infantry.
Vehicles
- The mobile SAM is an amphibious anti-air rocket launching pad. It may deny enemy air superiorty almost anywhere on the map.
- The Missile Truck is the soviet baseline artillery. Multiple rockets are launched from katjusha rocket launchers in rapid succession to have an area of effect.
Aircraft
- The Hind is now back where it belongs on the soviet side. It can carry up to 5 infantry units but retains its chainguns.
- The Ka-50 Hokum is the soviet combat helicopter. It uses deadly barrages of unguided missiles to destroy slow or immobile targets. It attacks agile targets such as other helicopters using a heavy calibre autocannon.
Support Powers:
MigBomber
A fast Mig Bomber will attack anything in its flight path with bombs and machine guns.
NavSat
The forward command building will allow soviets to also use the NavSat
Russia
Buildlings:
- Sentry Tower the Sentry tower can be garrisoned with two soldiers. By default it holds one E1 and E3.
Vehicles:
- The BetaTank is a new version of the Teslatank that allows anti-air use of Tesla Coils.
- The Tesla Fortress is the latest development in mobile tesla coil development. A Large Tesla Coil is fitted into the Chassis of a Mammoth Tank. It can strike at ground targets as well as airborne.
Support Powers:
- Spetznas Drop
A group of elite infantry will be paradropped with an APC at the target. Fast paced sneaky behind-enemy lines actions become possible.
Ukraine
Buildlings:
Machine gun Nest. MGnests are cheap, barely require additional energy and are fitted with a Machine Gun.
Units:
Vehicles
The Flamethrower Tank can deal very quickly with poorly armored units and buildings
Known Bugs:
New Infantry doesn't have shadows. Need to update shp files
Game hangs/crashes after finishing (winning) a map (hit esc ends the game)
Some support powers lack proper icons.
There used to be an issue with Longbow and Tiger rockets when used against buildings but i think it is fixed now.
The AI doesn't seem to build some of the new stationary defenses.
Credits:
Some of the custom assets used have been in circulation in the Internet for decades. It's hard to tell by whom they were initally designed. If anybody finds that the assets used in this mod are theirs, please let me know ITT so that proper credits can be given.
Some custom shp's were used by Gabesz in his mods and custom maps
as far as nobody else claims any IP rights on the content, feel free to use as you see fit.