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Scorp's Mod (w.i.p)

Posted: Sat Jan 16, 2016 1:42 pm
by scorp
So I've been modding the last few releases of OpenRA, mostly adding various units and functionalities to the default RA mod in order to have some more variety in the game. I thought at this point I'd share the mod with the great community here. The idea is that people besides myself get to test it, try out ideas, etc. It isn't balanced for competetive MP at this point. Only extensive playtesting with a large number of players would allow that, as you're all aware of from Default RA mod.

Scorp's Mod (lacking a catchy name) properties:

- works with Christmas 2015 release of OpenRA

- Gameplay options have been expanded by adding new units, structures and support powers to all factions. The AI uses these units and the support powers.

- The mod doesn't confine itself to a specific map. It is rather meant to be used with any map that supports the abovementioned OpenRA release and has no interfering custom rules.

Download

http://www.share-online.biz/dl/KJQ9T11OKLW9

Installation


Simply unzip the downloaded file into your /openRA/mods folder. It doesn't overwrite any existing files and it doesn't hinder you in any way to play the default OpenRA mods.

Play

Start OpenRA. Go to the Mod selection interface and load Scorp's Mod.

Uninstallation

The next OpenRA update you install will delete Scorp's mod. Otherwise just delete ~openra/mods/rascorp

Screenshots

http://img.xrmb2.net/images/125072.png

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http://img.xrmb2.net/images/757416.png


Factions:

The Factions are the same as in default OpenRA. Several changes, additions mostly, were made to all factions with the aim to make playing any of the factions overall more versed. Below is a quick rundown of additions as compared to OpenRA's default RA mod. These are just additions. Factions generally retain their other units, some units may have had functionalities added to them.

Allies (common additions)

Buildings
- The Guard Tower allows overseeing the area around the allied base and is fitted with a general purpose machine gun.
- The Rocket Tower is the most powerful allied defense structure. Its rockets may strike down any target.
- The Advanced Communication Tower allows calling in air support
- The Allied Command Center allows calling in strategic air support and building heavy artillery

Units:
Vehicles
The Heavy Artillery fires powerful yet not very accurate projectiles over huge ranges. It only fires when ordered to.
The Allied Heavy Tank has considerable firepower against any kind of threat.
Aircraft
The Huey armed transport helicopter brings a small squad of up to 3 infantry quickly to any place on the map. By default, an e1 and e3 are in it. It may attack targets with M60mg and rockets.

Support Powers
- A10
A single A10 Bomber will attack the target with bombs and machine guns
- A10 Squad
A squad of 3 A10 bombers will attack the target with bombs and machine guns
- Spyplane
The advanced communicatiosn tower now allows allies to send Spy Planes as well

Germany

Infantry
The Commando is a special forces elite infantry soldier that attacks targets with a battle rifle and rifle grenades.

Vehicles
The Eisenfaust tank is a special tank-hunter combat tank fitted with a fast-firing gun turret.


England


Infantry
The Commando is a special forces elite infantry soldier that attacks targets with a battle rifle and rifle grenades.

France

Infantry
- Legionnaire. These elite infantry units have been trained in the dense jungles of french-guyana and are especially agile in difficult terrain.

Aircraft
The Tiger combat Helicopter is the french air combat unit of choice.


Soviet (common additions)

Buildlings:
- Fcom the Soviet forward command building gives access to strategic support powers (NavSat and Spetznas drop)

Units:
Infantry
OpenRA's sniper is back but with slightly different stats. Using an SVD semi-automatic sniper rifle, snipers act as a designated marksman in support of other infantry.

Vehicles
- The mobile SAM is an amphibious anti-air rocket launching pad. It may deny enemy air superiorty almost anywhere on the map.
- The Missile Truck is the soviet baseline artillery. Multiple rockets are launched from katjusha rocket launchers in rapid succession to have an area of effect.

Aircraft
- The Hind is now back where it belongs on the soviet side. It can carry up to 5 infantry units but retains its chainguns.
- The Ka-50 Hokum is the soviet combat helicopter. It uses deadly barrages of unguided missiles to destroy slow or immobile targets. It attacks agile targets such as other helicopters using a heavy calibre autocannon.

Support Powers:
MigBomber
A fast Mig Bomber will attack anything in its flight path with bombs and machine guns.
NavSat
The forward command building will allow soviets to also use the NavSat

Russia

Buildlings:
- Sentry Tower the Sentry tower can be garrisoned with two soldiers. By default it holds one E1 and E3.

Vehicles:
- The BetaTank is a new version of the Teslatank that allows anti-air use of Tesla Coils.
- The Tesla Fortress is the latest development in mobile tesla coil development. A Large Tesla Coil is fitted into the Chassis of a Mammoth Tank. It can strike at ground targets as well as airborne.

Support Powers:
- Spetznas Drop
A group of elite infantry will be paradropped with an APC at the target. Fast paced sneaky behind-enemy lines actions become possible.


Ukraine

Buildlings:
Machine gun Nest. MGnests are cheap, barely require additional energy and are fitted with a Machine Gun.

Units:
Vehicles
The Flamethrower Tank can deal very quickly with poorly armored units and buildings

Known Bugs:

New Infantry doesn't have shadows. Need to update shp files
Game hangs/crashes after finishing (winning) a map (hit esc ends the game)
Some support powers lack proper icons.
There used to be an issue with Longbow and Tiger rockets when used against buildings but i think it is fixed now.
The AI doesn't seem to build some of the new stationary defenses.

Credits:


Some of the custom assets used have been in circulation in the Internet for decades. It's hard to tell by whom they were initally designed. If anybody finds that the assets used in this mod are theirs, please let me know ITT so that proper credits can be given.

Some custom shp's were used by Gabesz in his mods and custom maps

as far as nobody else claims any IP rights on the content, feel free to use as you see fit.

Posted: Sun Jan 17, 2016 9:59 pm
by Norman_
great, a new mod!
will download and test it :)

Posted: Sun Jan 17, 2016 10:29 pm
by Norman_
clicking on options or trying to change a map crashes the mod :(
if you want to playtest your mod online or if you want some new units (found some nice airunits, tanks etc from different other mods), you can find me in ORAs ingame irc most of the time.

Posted: Mon Jan 18, 2016 9:13 am
by scorp
thanks for the test Norman.

Yes, with the latest OpenRa version, it crashes in certain situations (returning to the Shell map from a finished game for example as well) and i haven't found a solution to that yet. I think it may be related to the shell map, but not sure. Did the Crash logs that you had give any useful clues?

Also thx a lot for your offer. I hope i'll find the time for online testing. I'm still spotting a few other issues that need fixing, then i'll probably reupload a new Version.

i'm open to suggestions when it comes to adding further new units and structures 8)

Posted: Mon Jan 18, 2016 6:08 pm
by Norman_
for some reason, this time changing the map worked without crash.
these are the logs after the clicking on options crash:

debug http://pastebin.com/FhH6TvHZ

exception http://pastebin.com/u8Stfs3k

hope that helps

Posted: Tue Jan 19, 2016 8:24 am
by noobmapmaker
Looks very nice, the additions seem like good ones! Hope you guys continu to develop it into a balanced and polished mod.

Posted: Thu Jan 21, 2016 11:54 pm
by noobmapmaker
Perhaps an idea for one of our casters: let the people who make these mods present them. I'd like to see how they work!

Also would be cool if OpenRA would have a official mod that does step away from the original (with all kinds of extra units and what not).

Posted: Fri Jan 22, 2016 2:40 am
by Nolt
imo this ^ should be a part of your marketing plan <.<

Posted: Fri Jan 22, 2016 3:27 am
by noobmapmaker
Nolt wrote: imo this ^ should be a part of your marketing plan <.<
It'd be nice to have such videos... contact SoScared, Spy or FiveAces. I think they'll gladly have you on a stream presenting your mod if you prepare it decently!