Using weapons from another mod
Posted: Mon Dec 28, 2015 10:54 pm
How would one replace TS's E3 weapon with the bazooka in RA for example?
OpenRA is a GPLv3 real time strategy game engine which recreates the look and feel of the original C&C games.
https://forum.openra.net/
I get error messages like these, and it might be because something is being overridden when I add "./mods/cnc/bits" to "Folder" in mod.yaml. I removed it, and then I was able to launch a game and fire, but then it can't find the "small_frag" sequence for the rocket explosionException of type `System.InvalidOperationException`: /home/exe/src/openra/mods/ts/sequences/misc.yaml:66: Sequence rank.rank uses frames [7..8], but only 0..5 actually exist
I did actually try it with Rocket from cnc this time. I changed the names of some definitions after copying them over to the TS files in order to avoid even more overrides from occuring.Exception of type `System.InvalidOperationException`: Unit `explosion` does not have a sequence named `small_frag`"