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Getting the teams designated to the players in the lobby

Posted: Mon Dec 28, 2015 8:12 am
by ephja
Player.PlayerReference.Team appears to be set to 0 for everyone. I've tested this in a game with me and a bot; each of whom is designated a separate team.

Posted: Mon Dec 28, 2015 10:33 am
by Sleipnir
PlayerReference.Team holds the default team that is set in the map.yaml. Use Client.Team if you want to query the final team as selected (or forced) in the lobby.

Posted: Mon Dec 28, 2015 11:05 am
by noobmapmaker
I could be wrong but for RA you have to add

Code: Select all

LockTeam: True
Team: 1
Example from Fort Lonestar

Code: Select all

	PlayerReference@Multi0:
		Name: Multi0
		Playable: True
		AllowBots: False
		LockTeam: True
		Team: 1
		LockFaction: True
		Faction: allies
		Allies: Multi1, Multi2, Multi3
		Enemies: Soviets

Posted: Mon Dec 28, 2015 5:04 pm
by ephja
Ok so clients can refer to bots too. Thanks.