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mod compatibility release-2015042 ?

Posted: Thu Apr 30, 2015 3:47 pm
by Divadawm
Having made a mod on the previous release, I can no longer run the mod (although I rectify many code elements) and not having much knowledge I deliver myself to you because I am in impasse.

I have this message from "exception" (small recall, I am french)
PS: I use the Voxel for vehicles
Operating System: Windows (Microsoft Windows NT 6.1.7601 Service Pack 1)
Runtime Version: .NET CLR 4.0.30319.1026
Exception of type `System.NullReferenceException`: La référence d'objet n'est pas définie à une instance d'un objet.
à OpenRA.Graphics.Theater..ctor(TileSet tileset)
à OpenRA.Graphics.WorldRenderer..ctor(World world)
à OpenRA.Game.StartGame(String mapUID, WorldType type)
à OpenRA.Game.LoadShellMap()
à OpenRA.Mods.Common.LoadScreens.BlankLoadScreen.StartGame(Arguments args)
à OpenRA.Game.InitializeMod(String mod, Arguments args)
à OpenRA.Mods.Common.Widgets.Logic.ModBrowserLogic.<>c__DisplayClass23.<LoadMod>b__22()
à System.Action.Invoke()
à OpenRA.Primitives.ActionQueue.PerformActions()
à OpenRA.Game.LogicTick()
à OpenRA.Game.Loop()
à OpenRA.Game.Run()
à OpenRA.Program.Run(String[] args)
à OpenRA.Program.Main(String[] args)

Posted: Thu Apr 30, 2015 8:00 pm
by abcdefg30
Did you try using the --upgrade-mod utility command?

Although it's outdated https://github.com/OpenRA/OpenRA/wiki/U ... ew-release might help.

Posted: Fri May 15, 2015 1:17 pm
by Divadawm
thank you very much, the problem is resolut :)
to operate Voxels, I use the "OpenRA.Mods.TS.dll"

Posted: Fri May 15, 2015 4:14 pm
by xan2622
Hello Divadawm

I invite you to join our IRC channel, hosted on the Freenode server.
Check the "Getting in touch" section of this page: http://www.openra.net/community/

This is a place where you can discuss with OpenRA developers and other contributors and fans.

------------------------

Salut DivaDawm

Ca fait plaisir de voir d'autres francophones sur ce forum ! :)

J'aimerais (et les développeurs d'OpenRA, j'en suis sûr) que tu puisses venir sur notre salon de discussion IRC.

Tu ne connais peut-être pas IRC : c'est une sorte de salon sur lequel tous les développeurs, contributeurs, modders, joueurs et fans d'OpenRA se réunissent et parlent tous ensemble.

Rejoins nous, on pourrait t'aider plus efficacement (et plus rapidement) pour ton mod.
PS : good job for your mod !

a+

Posted: Fri May 15, 2015 8:09 pm
by Matt
Next release you won't need the unreleased OpenRA.Mods.TS.dll no more for basic voxel support as we shifted that over to OpenRA.Mods.Common.dll to fix such problems in https://github.com/OpenRA/OpenRA/pull/8164