mod compatibility release-2015042 ?

Information and discussion for custom maps and mods.
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Divadawm
Posts: 7
Joined: Thu Jan 27, 2011 11:42 am

mod compatibility release-2015042 ?

Post by Divadawm »

Having made a mod on the previous release, I can no longer run the mod (although I rectify many code elements) and not having much knowledge I deliver myself to you because I am in impasse.

I have this message from "exception" (small recall, I am french)
PS: I use the Voxel for vehicles
Operating System: Windows (Microsoft Windows NT 6.1.7601 Service Pack 1)
Runtime Version: .NET CLR 4.0.30319.1026
Exception of type `System.NullReferenceException`: La référence d'objet n'est pas définie à une instance d'un objet.
à OpenRA.Graphics.Theater..ctor(TileSet tileset)
à OpenRA.Graphics.WorldRenderer..ctor(World world)
à OpenRA.Game.StartGame(String mapUID, WorldType type)
à OpenRA.Game.LoadShellMap()
à OpenRA.Mods.Common.LoadScreens.BlankLoadScreen.StartGame(Arguments args)
à OpenRA.Game.InitializeMod(String mod, Arguments args)
à OpenRA.Mods.Common.Widgets.Logic.ModBrowserLogic.<>c__DisplayClass23.<LoadMod>b__22()
à System.Action.Invoke()
à OpenRA.Primitives.ActionQueue.PerformActions()
à OpenRA.Game.LogicTick()
à OpenRA.Game.Loop()
à OpenRA.Game.Run()
à OpenRA.Program.Run(String[] args)
à OpenRA.Program.Main(String[] args)

abcdefg30
Posts: 643
Joined: Mon Aug 18, 2014 6:00 pm

Post by abcdefg30 »

Did you try using the --upgrade-mod utility command?

Although it's outdated https://github.com/OpenRA/OpenRA/wiki/U ... ew-release might help.

Divadawm
Posts: 7
Joined: Thu Jan 27, 2011 11:42 am

Post by Divadawm »

thank you very much, the problem is resolut :)
to operate Voxels, I use the "OpenRA.Mods.TS.dll"

xan2622
Posts: 80
Joined: Fri Mar 15, 2013 9:27 pm

Post by xan2622 »

Hello Divadawm

I invite you to join our IRC channel, hosted on the Freenode server.
Check the "Getting in touch" section of this page: http://www.openra.net/community/

This is a place where you can discuss with OpenRA developers and other contributors and fans.

------------------------

Salut DivaDawm

Ca fait plaisir de voir d'autres francophones sur ce forum ! :)

J'aimerais (et les développeurs d'OpenRA, j'en suis sûr) que tu puisses venir sur notre salon de discussion IRC.

Tu ne connais peut-être pas IRC : c'est une sorte de salon sur lequel tous les développeurs, contributeurs, modders, joueurs et fans d'OpenRA se réunissent et parlent tous ensemble.

Rejoins nous, on pourrait t'aider plus efficacement (et plus rapidement) pour ton mod.
PS : good job for your mod !

a+

Matt
Posts: 1144
Joined: Tue May 01, 2012 12:21 pm
Location: Germany

Post by Matt »

Next release you won't need the unreleased OpenRA.Mods.TS.dll no more for basic voxel support as we shifted that over to OpenRA.Mods.Common.dll to fix such problems in https://github.com/OpenRA/OpenRA/pull/8164

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