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Help needed in adding voxel units

Posted: Sat Mar 21, 2015 11:41 am
by JuliusClonkus
Hey guys, I've been silently trying to figure out how to actually add units to the game that use voxels in place of sprites but it seems like the only explanations on it that I can find are woefully outdated and I can't seem to make much sense of them anymore, which is really frustrating because I don't have access to programs that could help me with making decent .shp graphics.

If someone could spare the time to explain that particular avenue of modding to me or pass me a documentation/up-to-date tutorial that has somehow eluded me I'd be thankful.

Posted: Thu Mar 26, 2015 6:31 am
by Matt

Posted: Thu Mar 26, 2015 1:12 pm
by JuliusClonkus
Yeah, I've tried to do it with that very tutorial but it seems like one of the referenced files doesn't exist anymore or has its name and structure changed to the point where I seem to be unable to identify it clearly. Experimenting a bit hasn't yielded any results other than depressing crashes either.

Posted: Sat Mar 28, 2015 2:00 pm
by Matt
I suggest you have a look at https://github.com/OpenRA/OpenRA/tree/bleed/mods/ts and look how the voxel units are setup there. It is actually easier and faster than the ones requiring sprite sequence definitions.