Help me code this Mech please
Posted: Tue Feb 24, 2015 1:15 pm
Ok first feel free to use my mech in your mod if you want [bewarn remap in this shp still need ton of work to make it look ok]
*Note*This mech optimize to use for TD

but I'll be glad if anyone can help me to code him to the game. everything seem fine only real problem is his move animation didn't work with current code he still slide along the ground like TD tank with no animation. [Make me wonder do this engine already support to make mecha unit if not my sprite should be helpful]
and another problem i have is about unit "local offset". Ok i know what is this code but i just not sure which Number is FLH since it not mention in Tutorial.
http://www.sleipnirstuff.com/forum/view ... 83&t=17070
Thank you everyone for help.
*Note*This mech optimize to use for TD

but I'll be glad if anyone can help me to code him to the game. everything seem fine only real problem is his move animation didn't work with current code he still slide along the ground like TD tank with no animation. [Make me wonder do this engine already support to make mecha unit if not my sprite should be helpful]
and another problem i have is about unit "local offset". Ok i know what is this code but i just not sure which Number is FLH since it not mention in Tutorial.
and i'll be more grateful if anyone help me answer my question in this topic because it really important for my project specialize unit design stage.behe:
idle:
Start: 0
Facings: 32
run:
Start: 32
Length: 8
Facings: 32
Tick: 100
turret:
Start: 288
Facings: 32
muzzle: gunfire2
Start: 0
Length: *
icon: htnkicnh
Start: 0
http://www.sleipnirstuff.com/forum/view ... 83&t=17070
Thank you everyone for help.