Ok first feel free to use my mech in your mod if you want [bewarn remap in this shp still need ton of work to make it look ok]
*Note*This mech optimize to use for TD
but I'll be glad if anyone can help me to code him to the game. everything seem fine only real problem is his move animation didn't work with current code he still slide along the ground like TD tank with no animation. [Make me wonder do this engine already support to make mecha unit if not my sprite should be helpful]
and another problem i have is about unit "local offset". Ok i know what is this code but i just not sure which Number is FLH since it not mention in Tutorial.
You have to use this in the rules section.
"RenderInfantry" is just a misleading name here (see the link),
I guess you could use it here (but I'm not 100% sure).
May I ask you to paste the rules of your mech as well?
Ah ok I replace RenderUnit with RenderInfantry now he worked.. thank you very much. but please anyone answer my other question about FLH offset.
*Edit*
OK now I fixed his remap color [Thank to Apollo] this's perfect version of him. feel free to use it in your mod but since i design it for TD it can be limit for your mod.