Creating a Custom Game using OpenRA
Posted: Mon Jul 14, 2014 6:56 am
Greetings!
I am from a small dev team named Elephant Slime Inc. and I was wondering if I could take some of your time to ask some direct questions about the engine and what we can do with it.
But first a little bit about us! We are a small dev team comprised of a few industry veterans and a few talented wannabes who are coming together to do a passionate side project! We are searching for an open source RTS engine that suits our needs and feel that OpenRA might be able to help us in this regard.
We feel this way about OpenRA because our project wants to hearken back to the slower paced days of Red Alert and Tiberian Sun while still adding gameplay elements from today's RTS games into it. We have artists and designers with experience but our lack of any experienced coder or scripter means that we also want an engine that would be relatively easier to learn how to manipulate and work with.
So that being said let me get to the questions.
1) Is it possible to add something akin to General Powers to the engine.
2) Is it possible to add units in the game that can cast abilities akin to champions in WarIII
3) Is it possible to Change the UI to fit the needs listed above?
4) Using OpenRA, are we allowed to sell our product as a packaged product?
5) Are you a coder or scriptor that can help us with this product? (If so please PM me!)
Thank you so much for your time reading this. I am a longtime Command and Conquer fan and have extensive knowledge in modding Tiberian Sun if that helps frame your answers/questions better towards me.
I am from a small dev team named Elephant Slime Inc. and I was wondering if I could take some of your time to ask some direct questions about the engine and what we can do with it.
But first a little bit about us! We are a small dev team comprised of a few industry veterans and a few talented wannabes who are coming together to do a passionate side project! We are searching for an open source RTS engine that suits our needs and feel that OpenRA might be able to help us in this regard.
We feel this way about OpenRA because our project wants to hearken back to the slower paced days of Red Alert and Tiberian Sun while still adding gameplay elements from today's RTS games into it. We have artists and designers with experience but our lack of any experienced coder or scripter means that we also want an engine that would be relatively easier to learn how to manipulate and work with.
So that being said let me get to the questions.
1) Is it possible to add something akin to General Powers to the engine.
2) Is it possible to add units in the game that can cast abilities akin to champions in WarIII
3) Is it possible to Change the UI to fit the needs listed above?
4) Using OpenRA, are we allowed to sell our product as a packaged product?
5) Are you a coder or scriptor that can help us with this product? (If so please PM me!)
Thank you so much for your time reading this. I am a longtime Command and Conquer fan and have extensive knowledge in modding Tiberian Sun if that helps frame your answers/questions better towards me.